Muscles engine into MakeHuman

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Manuel
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Muscles engine into MakeHuman

Post by Manuel » Sun Aug 01, 2004 1:59 am

Probably this is one of most advanced rigging system. It's not related to Blender armature, but it's entirely written in python. The new MHmuscle module can reproduce the muscle movement and even the nerves tension.

Thanks to new admin Z0ZeroNewton!

Read more, and download the avi of a first experiment, from
http://www.dedalo-3d.com/index.php?file ... gging.html

ciao,

Manuel

mr_rob
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Post by mr_rob » Sun Aug 01, 2004 3:36 am

Incredible! Great work!
Later,
Josh
:twisted: :twisted:

Koba
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Joined: Thu Apr 15, 2004 9:48 am

Post by Koba » Sun Aug 01, 2004 11:06 am

Hi

It is amazing but without Blender armatures, I am wondering about the procedure for creating animations. RVKs I suppose? What would the results be like?

Koba

chimera
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Post by chimera » Sun Aug 01, 2004 5:49 pm

uey this looks superb, though she/it has lots of muscles ;)

nah honestly very well done. I'm really interessted in how to add/remove muscles, and stuff like that. maybe its already integrated in makehuman right? but anyways it should be able to do this w/o makehuman, since I'm really up to model my own creatures that are not very human-like :)

hey awesome work! superb

Koba
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Joined: Thu Apr 15, 2004 9:48 am

Post by Koba » Sun Aug 01, 2004 5:56 pm

What am I talking about?

The results are great, however they are achieved. I must have been forgetting the DivX animations and only looking at the stills.

Koba

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