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Muscles engine into MakeHuman

Posted: Sun Aug 01, 2004 1:59 am
by Manuel
Probably this is one of most advanced rigging system. It's not related to Blender armature, but it's entirely written in python. The new MHmuscle module can reproduce the muscle movement and even the nerves tension.

Thanks to new admin Z0ZeroNewton!

Read more, and download the avi of a first experiment, from ... gging.html



Posted: Sun Aug 01, 2004 3:36 am
by mr_rob
Incredible! Great work!

Posted: Sun Aug 01, 2004 11:06 am
by Koba

It is amazing but without Blender armatures, I am wondering about the procedure for creating animations. RVKs I suppose? What would the results be like?


Posted: Sun Aug 01, 2004 5:49 pm
by chimera
uey this looks superb, though she/it has lots of muscles ;)

nah honestly very well done. I'm really interessted in how to add/remove muscles, and stuff like that. maybe its already integrated in makehuman right? but anyways it should be able to do this w/o makehuman, since I'm really up to model my own creatures that are not very human-like :)

hey awesome work! superb

Posted: Sun Aug 01, 2004 5:56 pm
by Koba
What am I talking about?

The results are great, however they are achieved. I must have been forgetting the DivX animations and only looking at the stills.