OpenGL 2.0 Specs now online!

General discussion about the development of the open source Blender

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chimera
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OpenGL 2.0 Specs now online!

Post by chimera » Fri Sep 10, 2004 11:19 am

hi guys
the opengl2.0 specs are now online... 368 pages pdf :D
http://www.opengl.org/documentation/spe ... spec20.pdf

a "what's new" site:
http://www.opengl.org/documentation/ope ... rsion.html

+ the main site
http://www.opengl.org/

Friday13
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Post by Friday13 » Wed Sep 15, 2004 8:43 pm

That is nice, but considering the fact that most Blender users' computers only support OpenGL 1.1, this is useless (at least for now, or until we all get those OpenGL 2.0 compatible ATI cards :P )

Eric
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Post by Eric » Wed Sep 15, 2004 10:02 pm

Friday13: Most cards will be able to support it throught new drivers.

JWalton
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Post by JWalton » Thu Sep 16, 2004 12:20 am

i can hear the deafening death knell already.....

Friday13
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Post by Friday13 » Thu Sep 16, 2004 8:38 pm

Eric wrote:Friday13: Most cards will be able to support it throught new drivers.
Most of the current high end cards, maybe. But not everyone has GeforceFX 5XXX or ATI 9XXX.

Eric
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Post by Eric » Thu Sep 16, 2004 9:57 pm

Friday13: Why do you think so? It's not like every card support every feature of the old 1.1 specification now...

Friday13
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Post by Friday13 » Thu Sep 16, 2004 10:32 pm

Well, more vid cards suppot OpenGL 1.1 rather than the extremely-new OpenGL 2.0. I believe Blender is based on 1.1 or 1.2. Making Blender 2.0 at this time would either a)for users to stop using Blender and/or search for an app that is supported by their video cards, b) force users to buy another video card (what if they have no money?) or c)er.......it's enough with a and b.

I'm not saying that OpenGL 2.0 should never be used for Blender. I'm just saying it's a really bad idea to do it NOW.

Eric
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Post by Eric » Fri Sep 17, 2004 12:22 am

How easy do you think it is to make Blender a stable OGL2 app and how long time do you think it would take?... Do you really think it would be ready by tomorrow if we start now? ;)

As I see it, OGL2 should be a Blender3 aim.

Friday13
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Post by Friday13 » Fri Sep 17, 2004 1:11 am

Eric wrote: Do you really think it would be ready by tomorrow if we start now? ;)
Well, if you can code fast enough.... :P
Eric wrote:As I see it, OGL2 should be a Blender3 aim.
It better be (and if it is, I hope Blender 3 is years away [by then, everyone should have OpenGL 2.0 compatible cards])
Don't miss the sequel: "I still see dead people"

chimera
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Post by chimera » Fri Sep 17, 2004 2:29 pm

as far as I understood @de waag last year its probable that blender3 will be opengl2... sorry if I misunderstood... I'd be sorry.

btw. I refer to the last session about blender-dev.

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