Okay who wants to try making these in blender
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Okay who wants to try making these in blender
http://www.wired.com/wired/archive/12.11/virtual.html
friend of mine was impressed because these were done in
Maya. I'm wondering what really is special about these that you would need Maya. I mean the shading quality doesn't seem to be all that good.. It looks like HDRI applied to a radiosity engine, it doesn't use SKIN (marching ray translucency effects) shaders, like the ones talked about now. But
it doesn't look special.
Anyone?
friend of mine was impressed because these were done in
Maya. I'm wondering what really is special about these that you would need Maya. I mean the shading quality doesn't seem to be all that good.. It looks like HDRI applied to a radiosity engine, it doesn't use SKIN (marching ray translucency effects) shaders, like the ones talked about now. But
it doesn't look special.
Anyone?
Strange question.
Almost like it's the tool that makes the art.
Ofcourse it's the person behind the screen/keyboard.
And although an undo is very helpfull in making things like this, there is no other reason then dedication for making pictures like theese with blender.
More digital beauties by stahlberg can be found here: http://www.optidigit.com/stevens/ (his name is not mentioned once in the article)
-Edit2-
Almost like it's the tool that makes the art.
Ofcourse it's the person behind the screen/keyboard.
And although an undo is very helpfull in making things like this, there is no other reason then dedication for making pictures like theese with blender.
More digital beauties by stahlberg can be found here: http://www.optidigit.com/stevens/ (his name is not mentioned once in the article)
-Edit2-

Last edited by joeri on Sun Nov 07, 2004 11:52 pm, edited 3 times in total.
not questioning the art, but the tools to make the art.
Well I understand the "artist" point , I am one, I'm also a programmer..joeri wrote:Strange question.
Almost like it's the tool that makes the art.
Ofcourse it's the person behind the screen/keyboard.
And although an undo is very helpfull in making things like this, there is no other reason then dedication for making pictures like theese with blender.
More digital beauties by stahlberg can be found here: http://www.optidigit.com/stevens/ (his name is not mentioned once in the article)
I know enough about 3D packages to recount the history of 3D graphics,
attend SIGGRAPH four times. Anyhow..
What I'm saying is, is this so untoucheable that you have to use 3DsMax
or Maya to do, or is it the capability of the artist.. You seem to say its the artist. I know its the artist, I'm just wondering how close blender can
get to this. I'm thinking, it can be done in blender..
I understand its the same argument that if you have Eddie Van Halen's guitar you are not going to play like Eddie Van Halen. But, I think for the purposes of representation, the users of blender shouldn't get the imrpession that the graphics churned out on Maya and 3dsMax can't be done with blender. It would be good to identify what can't be done as well.
Right.
That is correct. No reason why this could not be done in blender.
There are things not possible technicly with blender, but I think none of them are needed for images like these.
Blender tents to have lot of colors in the dark areas.
Bright images are not easy to make. But "not easy" is not "impossible".
Although other packages might offer a slight more tools, it's not only the tools that makes one choose a package.
It's also the community that surrounds the package. Are they artists/ architects/ nerds/ gamers?
Mastering a tool is never a goal. I think.
Ofcourse now I should give an url to one of my beauties made in blender... Euh... bye... /me runs.
That is correct. No reason why this could not be done in blender.
There are things not possible technicly with blender, but I think none of them are needed for images like these.
Blender tents to have lot of colors in the dark areas.
Bright images are not easy to make. But "not easy" is not "impossible".
Although other packages might offer a slight more tools, it's not only the tools that makes one choose a package.
It's also the community that surrounds the package. Are they artists/ architects/ nerds/ gamers?
Mastering a tool is never a goal. I think.
Ofcourse now I should give an url to one of my beauties made in blender... Euh... bye... /me runs.
Joeri, you should have mentioned, that there's 'erotic art' on the referred website!!!joeri wrote:More digital beauties by stahlberg can be found here: http://www.optidigit.com/stevens/ (his name is not mentioned once in the article)

(Note: I will kill this foolish post in a couple of hours.)
- EDIT -: Can't kill this anymore since Joeri went into this.
BTW: I found the content on the website erotic, not the site itself

Last edited by bertram on Fri Nov 05, 2004 2:09 pm, edited 1 time in total.
If you like this sort of stuff check out a book called "Digital Beauties" ISBN 3-8228-1628-0. I bought it in an Amsterdam bookshop several years ago. It has a little bg on each artist and their tool of choice. Some are 3D but other's use Poser and 2D paint progs. Whatever, the results are stunning even today.
Regarding tool v artistic talent etc, of course there is no b&w answer. I think of it like this: you need vision/imagination, ability, dedication and utilities in roughly that order to get results that inspire others. No sw gives you the first, some sw may help enhance what little ability you have. If you are not dedicated enough and/or able to spend the time to improve your abilities then some sw may still allow you to create your vision (eg, Poser and the like). Of course it helps to remember why you set out to do something in the first place if you really have to choose one bit of sw other another. BTW I do not class myself as an artist (far from it) but a similar situation exists if you want to program - which language? Whose dev package? Which libs? Blah, blah, blah. In my case it's the vision and the means to realise that vision without investing months/ years of my life and without taking out a second morgage.
Regarding tool v artistic talent etc, of course there is no b&w answer. I think of it like this: you need vision/imagination, ability, dedication and utilities in roughly that order to get results that inspire others. No sw gives you the first, some sw may help enhance what little ability you have. If you are not dedicated enough and/or able to spend the time to improve your abilities then some sw may still allow you to create your vision (eg, Poser and the like). Of course it helps to remember why you set out to do something in the first place if you really have to choose one bit of sw other another. BTW I do not class myself as an artist (far from it) but a similar situation exists if you want to program - which language? Whose dev package? Which libs? Blah, blah, blah. In my case it's the vision and the means to realise that vision without investing months/ years of my life and without taking out a second morgage.
I would be very interested in seeing a display of effects no possible to accomplish in blender ( non-erotic please )joeri wrote:Right.
There are things not possible technicly with blender, but I think none of them are needed for images like these.
the ox @ www.singingfalls.com
Look this Great Images and Avis from this Page:
http://www.this-wonderful-life.com/gallery.htm
I already Contact the Author and he Told me its done with 3ds max
Can you do something like this Quality Skin in Blender?I believe Yes!
I love and work only with Blender ...is this possible?
I hope and i believe YES because Blender has all this Features to produce Images like this ..but its Hard and much Work with some texture technics (Procedurals,Bumps,Ramps,Brush Painting and others !
Ciao
Vassilios -
http://www.this-wonderful-life.com/gallery.htm
I already Contact the Author and he Told me its done with 3ds max
Can you do something like this Quality Skin in Blender?I believe Yes!
I love and work only with Blender ...is this possible?
I hope and i believe YES because Blender has all this Features to produce Images like this ..but its Hard and much Work with some texture technics (Procedurals,Bumps,Ramps,Brush Painting and others !
Ciao
Vassilios -
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- Joined: Wed Oct 23, 2002 2:47 pm
if it can be done in blender then why is it not ???
Also, I am sure they used Menta ray or a different render engine than mayas. LAstly. The tools do make an artisit to (or complement them). A good tool for an artist is a godsend. There is a reason why a tube of paint can cost 200$ and another one costs 50cents.
Also, I am sure they used Menta ray or a different render engine than mayas. LAstly. The tools do make an artisit to (or complement them). A good tool for an artist is a godsend. There is a reason why a tube of paint can cost 200$ and another one costs 50cents.
Good points.Money_YaY! wrote:if it can be done in blender then why is it not ???
Lastly. The tools do make an artist to (or complement them). A good tool for an artist is a godsend. There is a reason why a tube of paint can cost 200$ and another one costs 50cents.
It would be easier in Maya. But I think not impossible in blender.
"why is it not"...
The amount of effort is what counts (imo). If I'm going to invest hours/weeks/month into one single image, would I do that and learn the industry standard or this obscure package thats for free (can't be any good now can it?) and nobody uses (yet!)
Simple. Because the industry at large still regards blender as 3d lite (quite wrongly I might add). This means that the real hardcore enthusiasts choose apps like Max, Maya, lightwave and so on. We are still getting hobbyists and kids.Money_YaY! wrote:if it can be done in blender then why is it not ???
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- Joined: Sat Mar 22, 2003 10:45 pm
Re: not questioning the art, but the tools to make the art.
If you have been working at 3d for while and have used multiple apps to create pro 3d work, you would come to know that only your skills as a 3d artist are most important. You can apply good 3d lighting, modeling, texturing and character animation in any 3d app that host the "basic" features for this kind of work.bfvietnam wrote:
Well I understand the "artist" point , I am one, I'm also a programmer..
I know enough about 3D packages to recount the history of 3D graphics,
attend SIGGRAPH four times. Anyhow..
What I'm saying is, is this so untoucheable that you have to use 3DsMax
or Maya to do, or is it the capability of the artist.. You seem to say its the artist. I know its the artist, I'm just wondering how close blender can
get to this. I'm thinking, it can be done in blender..
I understand its the same argument that if you have Eddie Van Halen's guitar you are not going to play like Eddie Van Halen. But, I think for the purposes of representation, the users of blender shouldn't get the imrpession that the graphics churned out on Maya and 3dsMax can't be done with blender. It would be good to identify what can't be done as well.
If you are already a good 3d artist with Maya or Max, you will produce the same kind of work in Blender. Aside from special modeling or animation features, compositing etc Blender is up to the task of producing the same type of 3d characters if not better looking based on ones level of skill as a 3d artist.
This is the kind of question that a 3d veteran artist would never ask because they know that they can roll out amazing work in any app once they get the hang of it. So it's more important to focus on the basics of 3d artistry even if the app that you are using is packed with advanced features. Those features will aid you even more so if you have mastered the basics of 3d art production techniques.
Blend on!