Blender @ Adellion

General discussion about the development of the open source Blender

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odyssey
Posts: 18
Joined: Wed Oct 23, 2002 5:58 am
Location: 3rd Rock from the Sun

Blender @ Adellion

Post by odyssey »

Hello everyone.
Gawd there have been so many developments in Blender; in fact, with every 3D project that now unfolds there is less and less demand for Max, LW and the like ..

It's fast becoming the Tool of Choice and we spread word of its virtues whenever and where-ever we can.

In the past we've used Blender for a large number of Oil and Gas exploration projects, but last spring I joined a development group who are busily working on a mmorpg called Adellion. I signed on with their Art Team and I create Assets for ingame; Trees, Wagons, Tools, ..almost any 3D construct that may be required, ..you get the picture.

Anyhow, all of my submissions thus far have been created using Blender, keeping in mind to hone the polygon count down to a minimum. Views of the Assets can be found at..
http://www.cybereye-visioneering.com/adev/

If nothing else, I hope it will inspire more people to rise and toot the Blender horn. :D

~Ciao

halibut
Posts: 0
Joined: Fri Apr 25, 2003 2:02 pm
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Post by halibut »

Gallery script seems to be IE only

aoe2bug
Posts: 21
Joined: Wed Oct 16, 2002 2:31 am
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Post by aoe2bug »

Gallery script seems to be IE only
works here. Firefox 1.0/Linux i686

lukep
Posts: 0
Joined: Sun Apr 04, 2004 1:39 pm

Post by lukep »

aoe2bug wrote:
Gallery script seems to be IE only
works here. Firefox 1.0/Linux i686
Don't work in safari

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