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New MakeHuman version! (a miles stone in MH dev)

Posted: Sun Feb 27, 2005 11:06 am
by Manuel
New mesh, new GUI, improved morphing engine...a miles stone in MH development!

Image

download and article/quickstart: www.dedalo-3d.com

I can't use project.blender.org to host files, because it's 6 MB and the max upload size on bf is 4, so I'm not sure the server resist.
If you see the site down, please try again. I'll add some mirrors soon.

Ciao!

Posted: Sun Feb 27, 2005 1:59 pm
by Tizmo
Whoa, that gui looks great :shock: !

Posted: Mon Feb 28, 2005 1:19 pm
by llunasol
Impressive and wonderful development!! :shock: :D

Posted: Mon Feb 28, 2005 7:36 pm
by fobsta
I just been playing with it

great results and very enjoyable

does anyone know if make human will every have uv coordinates built into the mesh?

Posted: Mon Feb 28, 2005 9:26 pm
by Manuel
fobsta wrote:
does anyone know if make human will every have uv coordinates built into the mesh?
We are working on UV...it's almost done...

Posted: Tue Mar 01, 2005 4:04 pm
by fobsta
'We are working on UV...it's almost done...'

fantastic - looking forward to it

Posted: Thu Mar 03, 2005 7:38 pm
by mjordan
WOW :shock:
Hope all of this will be a standard part of bf-blender one day ...

Posted: Sun Mar 13, 2005 5:24 am
by bmud
thumbnails are exactly what I thought makehuman was missing. You guys are on the ball, and doing a fantastic job. Keep it up