using MHsss script:

to see how it work, and other images, take a look to my last post in this topic:
http://www.dedalo-3d.com/public/forum/i ... 1837542.23
The version beta3 of script will be available soon.
Ciao!
Moderators: jesterKing, stiv
no offence to ray (hes a good friend) but he probably wont have SSS into blender till late this year, as he is working on GI and distributive raytracing(blury reflections) and he has school to focus on. and this script is here and working now.mjordan wrote:Hello, this script is nice. For too many time I was waiting for SSS into Blender.
But I know Ray Wells is working on a SSS implementation for Blender. So my question is: is this work duplicated with Ray's work?
Hrm..yeah, I've been wondering that myself. Not to take anything away from the person writing the script, I just don't understand what I'm supposed to seebasse wrote:ok. this might sound pompous, of ignorant.. or.. something, but I just have to ask, as I've been watching these examples for some time now, and all the people seem raving about it.
what does this script do, that one extra fill light lamp wouldn't?
I mean, in harkymans example here, it brought some more light into it, and illuminated the back for the character a bit. i can't really see other differences.
then there is this babyhead example a little bit above. I'm sorry to say, but that looks just scary. and quite far from realistic. (thank goodness)
and the first example in this thread.. ok, that is a great looking model, but again, I don't see how that is realistic.. instead of skin, it looks plastic. you know, that sort of rubbery plastic those masks are made of.
maybe I'm looking them wrong... but. just wanted to know what this is all about.
.b
The examples don't really show the potential of the script honestly. Subsurface scattering is a big deal in CG these days and if used properly can greatly enhance the realism of certain object. SSS was used on Gollum in the the LOTR films and was used on all the characters in the film 'The Incredibles'. However just like any other material property, SSS should not be uniformly applied to an objects surface, ie: it is stronger around the nose and ears or that little flap of skin between the thumb and index finger.basse wrote:ok. this might sound pompous, of ignorant.. or.. something, but I just have to ask, as I've been watching these examples for some time now, and all the people seem raving about it.
what does this script do, that one extra fill light lamp wouldn't?
I mean, in harkymans example here, it brought some more light into it, and illuminated the back for the character a bit. i can't really see other differences.
then there is this babyhead example a little bit above. I'm sorry to say, but that looks just scary. and quite far from realistic. (thank goodness)
and the first example in this thread.. ok, that is a great looking model, but again, I don't see how that is realistic.. instead of skin, it looks plastic. you know, that sort of rubbery plastic those masks are made of.
maybe I'm looking them wrong... but. just wanted to know what this is all about.
.b