Blender to Ogre scene exporter and mesh importer

General discussion about the development of the open source Blender

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reimpell
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Joined: Wed Oct 01, 2003 5:09 pm

Blender to Ogre scene exporter and mesh importer

Post by reimpell »

I'm pleased to announce, that the Ogre project enlarged its support for Blender as content creation suite. Besides for modelling, texturing, rigging, skinning and posing, Blender can now be used for complete world design, including the import of meshes made with other tools. All these contents can be exported to Ogre, a scene-oriented, flexible 3D engine written in C++.

Still not convinced? Walaber used Blender for all 3D models of his incredible Ogre based game Stunt Playground.

Image

kxs
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Joined: Tue Nov 23, 2004 7:31 pm
Location: Poland

Post by kxs »

great news. and that game looks pretty good. i`m more and more interested in ogre3d then :)

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! »

what about shaders ??????? How can we manipulate shaders from blender into Orge? Or can we add shaders onto the models once in Orge ????

reimpell
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Joined: Wed Oct 01, 2003 5:09 pm

Post by reimpell »

Money_YaY! wrote:what about shaders ?
Ogre has full shader support. Unfortunately this doesn't apply to Blender. Of course you can tweak your materials once exported. Ogre has a powerful material script language that can be edited by hand or with the Cronos Editor.

The export script already exports the combination of a single diffuse texture together with a single normal map texture as shader parameters for an example shader from the Ogre samples.

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