build pub?

General discussion about the development of the open source Blender

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dotblend
Posts: 36
Joined: Thu Oct 17, 2002 2:18 pm

build pub?

Post by dotblend »

is there a place where people can download modified builds?
a sort of build pub?

if not.... maybe it's a idea to set one up?

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain »

good idea.. or a nightly or weekly build like mozilla...

Jamesk
Posts: 239
Joined: Mon Oct 14, 2002 8:15 am
Location: Sweden

Post by Jamesk »

That's an excellent idea. Should have been done already, IMO... If it's a no-go, I'd settle for an ordinary pub while waiting.

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain »

I'm sure it will be done... just a matter of time till a consistently working build is available for the different platforms. I still haven't been able to get it to compile myself on windows.. of course I'm brand new to MS Visual C/C++

dotblend
Posts: 36
Joined: Thu Oct 17, 2002 2:18 pm

Post by dotblend »

i mean, is there a place where people can put their "homebrew" executables on the net.... for us to play with?
i wonder isf there already is someone who figured out why the renderer is slower in 2.25?, did someone already build a version without the gameangine? or with cool new features? how about dynamics...
i wonder (for example) what kind of modifications already have been made inside the source(and is it working?) It is absolutly not clear to me what people are doing with the blendersource... ... there was that much buzz going on and now it looks like there is total silence... please enlighten me

Hos
Posts: 185
Joined: Wed Oct 16, 2002 12:06 am

Post by Hos »

Here's an unofficial version with some fun new features a few of us
have been working on (hosted on desaster's cvs tree):

http://bebop.cns.ualberta.ca/~cwant/ble ... -11.tar.gz

Sorry -- we've only been successful in making a Linux build so far
(we recently recruited a Windows user so hopefully there will
be a windows build in the not too distant future).

Here are the new features:

http://nyarlathotep.dragonlight.fi/cgi- ... cvs-markup

Source is available there too if you click around for it (be careful though
... slow server).

Let us know if there are any bugs.

Chris

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain »

Holly Cow you guys have a ton (not the person) of new features in there... very cool! Guess I'll have to see if my linux partition is still intact and working.

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth »

Hey Hoser, that's a pretty extensive list of features you guys built! :shock:

I'll be eagerly waiting for the windows built :D

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

dreamsgate
Posts: 62
Joined: Thu Oct 17, 2002 10:47 pm

Post by dreamsgate »

me too! programers rule! :lol:

kroopson
Posts: 18
Joined: Sun Oct 13, 2002 7:40 pm

Post by kroopson »

Can anyone PLEASE compile it for windows?

Those new features are soooooooooo cool (especialy autoskinning and mirroring bones with changed names)

adrian
Posts: 21
Joined: Fri Oct 18, 2002 1:31 pm

unoffical release dependancies

Post by adrian »

Hi Chris,

Are there any additional dependancies required for the above (extra to NAN's Publisher )?

I'm running mandrake 9 - NAN's works Ok, yours doesn't.

Your work to extend Blender is much appreciated.

All the best.
Adrian

Hos
Posts: 185
Joined: Wed Oct 16, 2002 12:06 am

Re: unoffical release dependancies

Post by Hos »

adrian wrote:Hi Chris,

Are there any additional dependancies required for the above (extra to NAN's Publisher )?

I'm running mandrake 9 - NAN's works Ok, yours doesn't.

Your work to extend Blender is much appreciated.

All the best.
Adrian
Hi adrian,

I have a faily recent version of glibc (2.3.1) that
I think is probably causing the problem (other
mandrake users have mentioned this prob).
I'll see if somebody with an earlier version can
do a compile.

Regards,
Chris

kniffo
Posts: 26
Joined: Tue Nov 12, 2002 8:08 am
Location: Denmark

Windows compiling

Post by kniffo »

Well, is there a little tutorial for setting up the code on win32 and compiling using VisualC? or maybe MingW combined with BloodshedC++?

/Kniffo

kroopson
Posts: 18
Joined: Sun Oct 13, 2002 7:40 pm

Post by kroopson »

Well yeah - but I don't own VisualC for Windows, and I will have to spend a lot of time just to learn the basics, the time I could spend on learning 3d with Blender.

I'm not a single case... a lot of people is unable to compile the sources by themselfs (is that how it spells?) :oops:

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