GLSL rendering feature request.

General discussion about the development of the open source Blender

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Joined: Fri Oct 18, 2002 9:59 pm

GLSL rendering feature request.

Post by jarraj » Wed Jul 13, 2005 3:16 pm

I would like to be able to use multiple textures and loadable vertex and pixel shaders in the game view. This would be useful among other things as a general purpose tool for testing shaders, similar to proprietary tools from NVidia and ATi.

The shader feature should be rather easy to implement as it just needs to load the shader scripts. I don't know how much work would have to be done to support multiple textures. Separate UV coordinates per vertex for each texture are probably not needed as the vertex or the pixel shader usually uses same coordinates for all textures or generates them. Cubemaps would need to be supported.

Is someone already doing something like this? If not, can some one give me some pointers where in the blender source code I should start looking to make such changes myself.

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Post by Sutabi » Wed Jul 13, 2005 5:51 pm

I know your not the first to request this ^_-

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