Long live to the Game Engine !

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

Post Reply
krystof
Posts: 0
Joined: Tue Aug 24, 2004 10:47 am

Long live to the Game Engine !

Post by krystof » Fri Jul 29, 2005 8:52 am

Nice to hear the Game Engine is receiving more development power. It already needs it badly !!! I hope it will start to catch up a bit with modern engines - light maps, multitexturing, pixel/vertex shaders...

For me the GameEngine is an unprecedented and invaluable tool for easy interactice 3d content creation.

Good Luck to GameEngine and many thanks to its brave developers!

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! » Sun Jul 31, 2005 5:00 pm

I second that., The game engine is was and still is the only real reason I use blender for 99% of the time.

fobsta
Posts: 0
Joined: Sat Jun 12, 2004 11:21 pm

Post by fobsta » Wed Aug 03, 2005 4:43 pm

Lets bug test all the new features first and then we can pester the programmers for the pixel/vertex shaders!

Money_YaY!
Posts: 442
Joined: Wed Oct 23, 2002 2:47 pm

Post by Money_YaY! » Wed Aug 03, 2005 11:03 pm

fobsta wrote:Lets bug test all the new features first and then we can pester the programmers for the pixel/vertex shaders!
aww, but that is the bigg draw if you want the engine to look updated and current

Post Reply