Desaster's CVS blender for Windows

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Hos
Posts: 185
Joined: Wed Oct 16, 2002 12:06 am

Desaster's CVS blender for Windows

Post by Hos »

Well, this was a pain to do, but here you go:

http://bebop.cns.ualberta.ca/~cwant/blen_des_win2.zip

Please try it out, but bear in mind that this is beta
software -- it hasn't crashed yet here, but I had to
do some pretty bizarre stuff to get it to compile
on Windows. So use at your own risk, and I'd recommend
testing blend files between this version and the official
version occasionally to make sure they are compatible
(no problems here, but better safe then sorry).

Thanks to Rob/phase for writing the mousewheel patch for windows.

Here is the feature list:

http://nyarlathotep.dragonlight.fi/cgi- ... cvs-markup

Chris

P.S. Although mostly unrelated: if you happen to know any
good soundclips that have an emphasis on action rather than
dialog that could be used for the monkeyframers contest,
please submit them here:

http://monkeyframers.weirdhat.com/suggest_sound.php

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain »

Very cool to see! Good Work! I'm excited to work with some of the new features in Desasters CVS. So far it works great... I'll post if there are any issues.

kino
Posts: 93
Joined: Sun Oct 13, 2002 7:37 pm

Post by kino »

Cool
great work 8)
happy xmas

kino
kino3d.com italian site

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth »

wicked!

/me does is happy dance again!

kudos to all who worked on that CVS.

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Goofster
Posts: 108
Joined: Mon Oct 14, 2002 12:26 pm

Post by Goofster »

cool stuff but....

compatibillity isn't exactly great. I opened a 2.25 file on this thingy and couldn't edit my material names....

still cool though :)

Roel

theeth
Posts: 500
Joined: Wed Oct 16, 2002 5:47 am
Location: Montreal
Contact:

Post by theeth »

Goofster wrote:compatibillity isn't exactly great. I opened a 2.25 file on this thingy and couldn't edit my material names....
works ok here :?

Martin
Life is what happens to you when you're busy making other plans.
- John Lennon

Hos
Posts: 185
Joined: Wed Oct 16, 2002 12:06 am

Post by Hos »

theeth wrote:
Goofster wrote:compatibillity isn't exactly great. I opened a 2.25 file on this thingy and couldn't edit my material names....
works ok here :?
I'm not having this prob either.

Goofster: perhaps next time we see each other on irc you
can describe the prob more fully (step by step) or swing me
a blend with this prob ... thanks for reporting the issue!

Regards,
Chris

belac
Posts: 15
Joined: Sun Nov 03, 2002 7:23 am
Location: Grand Rapids, Mi. USA
Contact:

Post by belac »

booleans aren't working... other then that no problems so far... game engine even works.

great job guys! :P

ilac
Posts: 131
Joined: Mon Oct 14, 2002 8:24 am

Post by ilac »

Very odd! I seem to have had a similar problem too! The text cursor just wouldn't 'stick' in any of the places a text cursur could be placed (except the text/python) window. So I couldn't change names of anything, input numerical data via keyboard or even save the file with another name! :cry: Closing and restarting 'your' version seems to have solved the problem and so far I haven't been able to reproduce the problem again- Which makes it a bit frustrating... :?


That aside:

Wicked!!! :D Really nice features :wink: Keep em coming :P :twisted:

Thanks!
Merry Christmas!

belac
Posts: 15
Joined: Sun Nov 03, 2002 7:23 am
Location: Grand Rapids, Mi. USA
Contact:

Post by belac »

:P :P :P :P :P :P :P :P :P :P :P
WOW! the more i use the features the more i like them!

rock on to all the people who put this together!

Blender is definately alive and kickin!

Manuel
Posts: 56
Joined: Wed Oct 16, 2002 12:48 am
Location: Italy
Contact:

Post by Manuel »

Great work...thanks!
The boolean don't work. For example, a intersection of 2 sphere
take this :

Code: Select all

Debug Error

Program: C:\Programmi\blenderHOS\blendercreator.exe
DAMAGE: before Normal block (#8058) at 0x00EE6028
However...is a cool list of features...

I've a question: the autoskinning, a really usefull tool,
will be integrate in the official next release of Blender?
This is important for own project: a MakeHuman script.

If you want to see more, take a look here:
http://www.elysiun.com/forum/viewtopic.php?t=7480
http://www.elysiun.com/forum/viewtopic.php?t=6625
http://www.elysiun.com/forum/viewtopic.php?t=7209

kroopson
Posts: 18
Joined: Sun Oct 13, 2002 7:40 pm

Post by kroopson »

Well - I guess I'm repeating myself, but if you could place the compiled binary somewhere on the Net i would be WERY greatful (that would be the best xmas gift ever :) )

Hos
Posts: 185
Joined: Wed Oct 16, 2002 12:06 am

Post by Hos »

Manuel wrote:Great work...thanks!
The boolean don't work. For example, a intersection of 2 sphere
take this :

Code: Select all

Debug Error

Program: C:\Programmi\blenderHOS\blendercreator.exe
DAMAGE: before Normal block (#8058) at 0x00EE6028
I actually haven't tried blender booleans yet, but I have been
told that the cvs01 version od blender also does this.
Manuel wrote: I've a question: the autoskinning, a really usefull tool,
will be integrate in the official next release of Blender?
This is important for own project: a MakeHuman script.
I don't know ... and there are certainly no guarantees that it
will be. It would be interesting to see what the rules of
feature submissions will be.
Neato!

Chris

Hos
Posts: 185
Joined: Wed Oct 16, 2002 12:06 am

Post by Hos »

kroopson wrote:Well - I guess I'm repeating myself, but if you could place the compiled binary somewhere on the Net i would be WERY greatful (that would be the best xmas gift ever :) )
http://bebop.cns.ualberta.ca/~cwant/blen_des_win2.zip

(I'm repeating myself too -- look at the first post in this
thread :wink: )

Regards,
Chris

kino
Posts: 93
Joined: Sun Oct 13, 2002 7:37 pm

Post by kino »

Image

this is the same MH mesh by env

my first serious rig, no time to finish

i have some problem with the automatic skinning

but your version it's amazing

Merry Xmas from MH team

thk's

kino
kino3d.com italian site

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