Turning off the axis selector for blender.

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

Post Reply
bfvietnam
Posts: 0
Joined: Wed Apr 21, 2004 8:54 pm

Turning off the axis selector for blender.

Post by bfvietnam » Thu Sep 08, 2005 5:20 pm

Is there anyway to revert back to the old way of handling
axis selection in grabs, rotations and so forth? It's incredibly
difficult to use the new method..

I know I probably should have gone to Elysiun with this,
but places where I expected to find a toggle switch
were non-existent. I guess if the answer is "no" I will
be forced to use older versions of blender that used the
drag-MMB method which is a heck of a lot more intuitive than
dealing with three axis projected on a 2D window, because with
the old way the closest axis was selected when constraining to
an axis, and it was a single combined process, now you have to
grab and then select the axis, then move the object.

People, I believe, who use the perspective views to model
are not going to want a bunch of widgets that get in the way of
their modelling, just as the size of the vertices makes selecting
them harder. I guess considering blender being open source now,
feature creep is inevitable.

If there is a way to bring blneder users of yore up to date on
the new version of blender, it would be good to have a guide to
update blender users of say 2.25 or 1.5, up to 2.37 . Kinda like
those books that orient C programmers to C++, or Perl to PHP.

nemyax
Posts: 0
Joined: Mon May 31, 2004 12:34 pm

Post by nemyax » Thu Sep 08, 2005 5:37 pm

Hand icon, Ctrl+Spacebar.

> I know I probably should have gone to Elysiun with this
True.

MrMunkily
Posts: 53
Joined: Mon Oct 14, 2002 5:24 am

Post by MrMunkily » Thu Sep 08, 2005 9:49 pm

99% sure that there are no options about the axis snap selection.

Theeth & the devs made no bones about replacing the "old way." when they switched to the new transform code. I'm pretty sure that this won't change in bf-blender any time soon.

umm, there's always G -> [X|Y|Z]..?

and the widgets are quite useful for this sort of thing from time to time, provided you don't need to do it 500 times with any degree of accuracy. I find myself using them more and more, though i would like a widget that lived in the corner (not hovering on selected vertices, obstucting viewage) better. Similar to the way the old truespace 4 worked with widgets on, but of course far less clunky.

bfvietnam
Posts: 0
Joined: Wed Apr 21, 2004 8:54 pm

Nevermind I figured it out

Post by bfvietnam » Fri Sep 09, 2005 1:26 am

The only difference now is that one is not required to hold the button
down the whole time to keep the object constrained.. While I'm
familiar with the old way I can live with this..

bfvietnam
Posts: 0
Joined: Wed Apr 21, 2004 8:54 pm

Still have problems

Post by bfvietnam » Fri Sep 09, 2005 1:28 am

Dollying in and out on the camera, it doesn't let you fly
anymore (with G + MMB)..

Also I noticed that in ortho, the Grab has absolutely no control
over the camera's view, one must manually go into the edit buttons for
the camera and adjust the scale..

I like that things like being able to the select the camera, then snap the cursor to the camera, add a light, then move the light up and to the right (this is similar to puting a flash on the camera and adjusting). Also being able to select objects in the view then shift-cntrl-selecting the camera and parenting the objects in the view to the camera, this is great for still shots where you need to anotate objects with text (like for a graph).
Last edited by bfvietnam on Fri Sep 09, 2005 1:32 am, edited 1 time in total.

Zarf
Posts: 46
Joined: Mon Oct 14, 2002 3:54 am

Re: Turning off the axis selector for blender.

Post by Zarf » Fri Sep 09, 2005 1:29 am

bfvietnam wrote: If there is a way to bring blneder users of yore up to date on
the new version of blender, it would be good to have a guide to
update blender users of say 2.25 or 1.5, up to 2.37 . Kinda like
those books that orient C programmers to C++, or Perl to PHP.
The 2.3 guide can be downloaded from this site as well as extensive online graphical release logs:
http://www.blender.org/cms/Blender_2_37a.496.0.html

Between these two resources even us 'old geezers' can keep up to date with all the latest hip stuff in blender.

Regards
Xarf

bfvietnam
Posts: 0
Joined: Wed Apr 21, 2004 8:54 pm

Re: Turning off the axis selector for blender.

Post by bfvietnam » Fri Sep 09, 2005 1:33 am

Zarf wrote: The 2.3 guide can be downloaded from this site as well as extensive online graphical release logs:
http://www.blender.org/cms/Blender_2_37a.496.0.html

Between these two resources even us 'old geezers' can keep up to date with all the latest hip stuff in blender.

Regards
Xarf
Well I mean a feature by feature change history, so people can know
how far they have to go back to get a certain feature, or why a feature change was made.. It would be better than listing sets of features with each release because only then can you really know what progress you are making.. Few people are going to want to have to read every release to see what happened to feature X. If its impossible to do this, I would wonder if that peer review process is really working all that well.

Zarf
Posts: 46
Joined: Mon Oct 14, 2002 3:54 am

Re: Turning off the axis selector for blender.

Post by Zarf » Sat Sep 10, 2005 6:14 am

bfvietnam wrote:Well I mean a feature by feature change history, so people can know
how far they have to go back to get a certain feature, or why a feature change was made.. It would be better than listing sets of features with each release because only then can you really know what progress you are making.. Few people are going to want to have to read every release to see what happened to feature X. If its impossible to do this, I would wonder if that peer review process is really working all that well.
Sounds like you have found a way you can contribute then. Looking forward to seeing the results of your efforts.

Regards,
Xarf

Post Reply