Official 2.40 alpha1 testing build

General discussion about the development of the open source Blender

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ton
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Official 2.40 alpha1 testing build

Post by ton » Thu Oct 13, 2005 8:31 pm

Just in time before the conference, not the official release, but to try all the new stuff, and a good reference to test and file bug reports!

Release log:
http://mediawiki.blender.org/index.php/ ... ease_notes

Download page:
http://www.blender.org/cms/Blender.31.0.html

Thanks everyone for making this happen. :)

Sutabi
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Post by Sutabi » Thu Oct 13, 2005 9:18 pm

Gah @_@ wooo python 2.4!!!! Subprocessing baby!!!!

Now I just need to model a good face to apply all those goodies too.

Hey but how come when you press shift+tab in the text editor it forces the mesh out of edit mode?



EDIT:
Probably expected but the Sub Division tag not longer works in python, most like due to the modifier impliment.
Last edited by Sutabi on Fri Oct 14, 2005 12:30 am, edited 1 time in total.

joeri
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Post by joeri » Thu Oct 13, 2005 9:45 pm

Another big milestone.



Questions:

- Why does blender start in the (ugly) edit button window, please change to render window.

- picture output tab has /tmp\

- please turn of backface culling by default. People can't do the gingerbread man because they can't select verteces that are obscured by other verteces.

- any reason that top 4 verteces of default cube are selected?

- Blender.html has the title "Blender v2.3x series"

- I hope the game engine makes the release, if not please don't include the blenderplayer.exe in the release.

- In view ctrl-mouse up is zoom out,... I guess you tried different things, but I would think up is forward thus zoom-ride in. Or are we reling the object in? (like a fisher catching a fish).

- Very nice splash.


Roy
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Post by Roy » Fri Oct 14, 2005 10:48 am

AMAAAzingg Just had a quick play with the mirror modifier, this makes a lot of modelling tasks simpler and more intuative. Thanks Ton and co. :P

pinhead_66
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Post by pinhead_66 » Fri Oct 14, 2005 2:50 pm

hello there,

I'm on fedora core 4 linux and neither of the two build for linux are working here for me

I'v got glibc 2.3.9 and python 2.4.1 installed

though I should mention I'm a novice linux user

any help would be welcome,

thanks in advance

elander
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Post by elander » Fri Oct 14, 2005 4:26 pm

The animation system looks very impressive. Will the pdf manual (both user and programming) be updated to explain how to work with the new features ? I only use blender to make game levels so i don't have enough modeling and animation background to deduce how it works.

kidb
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Post by kidb » Fri Oct 14, 2005 5:39 pm

pinhead_66 wrote:I'm on fedora core 4 linux and neither of the two build for linux are working here for me
What does the console output say?
Is this a 64bit fedora?
http://blendertestbuilds.de/index.php?d ... /20051014/

pinhead_66
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Post by pinhead_66 » Fri Oct 14, 2005 8:45 pm

nope, it's not a 64bit fedora

maybe the fact that my glibc is for i686 and not for i386 architecture?

kidb
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Post by kidb » Fri Oct 14, 2005 8:48 pm

pinhead_66 wrote: maybe the fact that my glibc is for i686 and not for i386 architecture?
I think that doesn't matter.
The console output?

pinhead_66
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Post by pinhead_66 » Fri Oct 14, 2005 8:53 pm

nope, it's not a 64bit fedora

maybe the fact that my glibc is for i686 and not for i386 architecture?

pinhead_66
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Post by pinhead_66 » Fri Oct 14, 2005 8:54 pm

its not a 64bit version

when trying to run it via a shell i get following error message

'error while loading shared libraries: libstdc++.so.5: cannot open shared object file: No such file or directory'

greets

kidb
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Post by kidb » Fri Oct 14, 2005 9:22 pm

pinhead_66 wrote: 'error while loading shared libraries: libstdc++.so.5:
Now guess what is missing.
Install libstdc++.so.5. Google will be your friend.

pinhead_66
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Post by pinhead_66 » Fri Oct 14, 2005 9:43 pm

well, some googling gave me this link

http://kb.bitdefender.com/KB220-en--Ins ... ore-4.html

and after installing 'compat-libstdc++-33-3.2.3-47.fc4.i386' through yum the test release works :))

(wow, I actually solved a problem in linux)

thanks!

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