Official 2.40 alpha1 testing build
Moderators: jesterKing, stiv
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- Joined: Sat Oct 15, 2005 2:04 am
- Location: PEI Canada
Bug
On my mandriva 2005 LE and my RADEON 9250 (I installed ATi driver)
'/home/madman/apps/blender-2.40alpha1/blender' -w
With this option fo'r show blender in a window (under KDE 3.3), i cant see the 3d view... not responding... i can't see objects... NOTHING!
But if I run blender without -w option... i can see blender OK
P.S.
In Blender 2.37a oficial, option -w work fine.
Srry bad englsh.
[/b]
On my mandriva 2005 LE and my RADEON 9250 (I installed ATi driver)
'/home/madman/apps/blender-2.40alpha1/blender' -w
With this option fo'r show blender in a window (under KDE 3.3), i cant see the 3d view... not responding... i can't see objects... NOTHING!
But if I run blender without -w option... i can see blender OK
P.S.
In Blender 2.37a oficial, option -w work fine.
Srry bad englsh.

Just found a GUI bug regarding the new *and great* hair particle feature.
http://projects.blender.org/tracker/ind ... 9&atid=125
http://projects.blender.org/tracker/ind ... 9&atid=125
the alpha is great! 
anyone played around with the new curve/action/nla windows already? i have some problems with them. for example i can't get any curves of pose actions to be shown. it could be that it's my fault though because i just started learning animation with blender.
and [add driver] crashes blender sometimes.

anyone played around with the new curve/action/nla windows already? i have some problems with them. for example i can't get any curves of pose actions to be shown. it could be that it's my fault though because i just started learning animation with blender.

and [add driver] crashes blender sometimes.
Maybe one of these works for youaph wrote:and where are sources of 2.40 alpha1?
i'm using amd64 architecture and i can't compile the new blender :(
http://blendertestbuilds.de/index.php?d ... /20051014/
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Following on from my last post, I have been using 2.40a for some concept stuff, just using the standard modeling tools, with no real problems. I did notice a draw problem where joining a standared mesh to a subsurfed mesh caused the standard mesh to dissapear until I reentered, then exited edit mode. Any way, ive downloaded the program again, and cant recreate this problem, but; now blender crashes as soon as I try to appened, with the same error I mentioned earlier. Now it crashes before I even get to the file select window.
Will keep testing.
Will keep testing.
Fluid Simulator in 2.40 Alpha1
Hi!
The 2.40 seems marvelous, though, I noticed a weird behaviour in the fluid simulator:
- When several objects are used as obstacle, some of them are detected as obstacle and some others are not.
In a test file using 3 planes as obstacles, the 1st and the 3rd are detected as obstacles, and the fluid passes through the second one.
- I have tried to pour some water in a glass, and the water is stopped by the upper side of the glass, whic his open.
The bound box seems to be used for the glass (set as obstacle) obstacle instead of the real shape...
Normals have been recalc outside with no better result.(Checked also with recalc inside).
Philippe.
The 2.40 seems marvelous, though, I noticed a weird behaviour in the fluid simulator:
- When several objects are used as obstacle, some of them are detected as obstacle and some others are not.
In a test file using 3 planes as obstacles, the 1st and the 3rd are detected as obstacles, and the fluid passes through the second one.
- I have tried to pour some water in a glass, and the water is stopped by the upper side of the glass, whic his open.
The bound box seems to be used for the glass (set as obstacle) obstacle instead of the real shape...
Normals have been recalc outside with no better result.(Checked also with recalc inside).
Philippe.
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- Joined: Sat Oct 15, 2005 2:04 am
- Location: PEI Canada
Been having alot of fun working with the Armatures in 2.4 Alpha1, but I'm encountering a problem while working on my rig using Copy Location Constraints. In past Blender versions, even in some CVS test builds (Up to october 3rd), when I added 2 Copy Location Constraints, it would blend between the constraints 50/50. Now when I add the 2 constraints, it completly copies the location of the second constraint. I can correct this by setting the second constraints influence to 0.5, but when I add more than 2 location constraints it starts becoming quite complicated. I tried to add this to the bug tracker but I'm have alot of trouble logging into the server.
- Jeremy
Bight_Jeremy: this is not a bug, it's the new behaviour for multiple constraints of the same type.
For more than 2 copyLocation set the third influence to 0.333 (=1/3), for the forth 0.25 (=1/4), for the fifth 0.2 (=1/5) and so on. For further information try this topic:
http://www.blender.org/forum/viewtopic.php?p=43880
For more than 2 copyLocation set the third influence to 0.333 (=1/3), for the forth 0.25 (=1/4), for the fifth 0.2 (=1/5) and so on. For further information try this topic:
http://www.blender.org/forum/viewtopic.php?p=43880
Will OS X 10.2 be supported?
Will OS X 10.2 be supported when the official release comes around?
Folks stuck wiht old iBooks want to know.
Thanks,
PamTango
Folks stuck wiht old iBooks want to know.
Thanks,
PamTango