Blender 2.40

General discussion about the development of the open source Blender

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Mats78
Posts: 100
Joined: Thu Oct 17, 2002 5:06 pm
Location: Vantaa, Finland

Post by Mats78 »

These are some small video demos about some new features:
http://www.3developer.com/blender_demos/
Argh, Macromedia should be banned because they're not willing to make flash available on 64bit platforms. Idiots they are.

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Post by joeri »

These are some small video demos about some new features:
http://www.3developer.com/blender_demos/
Thank you, very helpfull!
Mats78 wrote: Argh, Macromedia should be banned because they're not willing to make flash available on 64bit platforms. Idiots they are.
Well that's solved then, macromedia is no more. But isn't flash the most compatible file format around (except from .blend) ?

MikaMTB
Posts: 0
Joined: Wed Nov 05, 2003 6:55 pm

Post by MikaMTB »

I've been away from Blender for over a year, and seeing all these changes in 2.40 made me want to give it a go again.

I'm blown away, there are so many modifications here and there ! Of course the obvious ones are amazing, but then there are all these little things here and there that make your life easier. It feels much more consistant and professional.

Thanks to everyone involved, really.

Clawz
Posts: 17
Joined: Tue Dec 03, 2002 7:09 pm

Post by Clawz »

thx for the release! hows the poor servers ? :)

Anyone wanna do a flashvideo explaining how the armature rotations constraints work ? :) merry xmas

Luis36
Posts: 3
Joined: Thu Oct 17, 2002 3:37 am
Location: Madrid

I'm Completely SHOCK!!

Post by Luis36 »

I'm Completely SHOCK!!

Hi fellow Blender Folks, long time no post (me)...

But I couldn't avoid to say Mr Roosendaal, and all of his crew,
you fellows just did it this time. It's an amazing set of tools for
a GNU 3D app! It's UNIQUE!!!

I just couldn't reach to review all of these features, this proggie is
going to be a serious competitor for 8K$++ software. Indeed, I'm
considering to *Definitely* forget about using Maya, for I can find
so much of its tools & others right here (& easiest to use).

As not everything could be Oooh Woow Ton you're my hero, here are
some drawbacks I want you to consider in terms of functioning:

- The new RVK's only works with ALT-D instead of SHIFT-D....
That limits a lot.

- The NURBS Tool has almost 6 years untouched, or barely. Why?

I wish to join this effort in the Game Engine Dev Team, I just wish I
could have more time... Sometime.

LetterRip
Posts: 0
Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip »

The NURBS Tool has almost 6 years untouched, or barely. Why?
Because none of the coders were interested in working on it probably. However, now that Nurbana integration happened for the Summer of Code project and should be shipped with 2.41 there will be big improvements to come for Nurbs.

LetterRip

Mats78
Posts: 100
Joined: Thu Oct 17, 2002 5:06 pm
Location: Vantaa, Finland

Post by Mats78 »

Well that's solved then, macromedia is no more. But isn't flash the most compatible file format around (except from .blend) ?
Well... compatible or not, it doesn't work, so...

Hopefully this is a transition phase.

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