OS X.4.4

General discussion about the development of the open source Blender

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Jkirk3279
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Joined: Thu Jan 26, 2006 8:28 am
Location: SW Michigan

OS X.4.4

Post by Jkirk3279 » Thu Jan 26, 2006 8:44 am

:D

Hi. I downloaded Blender to try it out, but on my 600 Mhz iBook with 640 MB RAM and OS X.4.4 it won't even launch.

I did a google search and apparently I'm not the only one with this problem.

Is anybody working on a fix?

CurtisS
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Location: Kingston, WA USA
Contact:

Post by CurtisS » Thu Jan 26, 2006 5:03 pm

I have a similar issue with the older G4 PowerMac (dual 450Mhz) at home. Blender 2.4 will not even launch but Blender 2.34 will. I believe it is the video card that is the problem because the G5 PowerMac (dual 2Ghz) at work has no problems.
Thanks.

Curtis

JohannesFrotscher

Post by JohannesFrotscher » Thu Jan 26, 2006 8:26 pm

Yes I have got the same problems:
It crashes immediately on launch.

The crash log said it could not
load Python 2.4.

Of course it cannot because Mac OS X 10.4.4
the most recent Update now on my computer,
still runs Python version 2.3.5.

I think maybe Apple is going to release a
new security update or new OS version.


But still this is a big problem.
Python actually is online at version 2.4.2 already.

But Apple still is on version 2.3.5.


So what do we do now ? I tried to compile
Python 2.4.2 myself but I couldn't manage it:
http://macupdate.com/info.php/id/5880


So please Blender team, could you help ?

Thank you so much !!

B@rt
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Joined: Wed Oct 16, 2002 8:10 am

Post by B@rt » Thu Jan 26, 2006 8:51 pm

There's a Python 2.3 version for Mac OS X available from the download page.

Have fun,

B@rt
BlenderNation: Fresh Blender News, Every Day

JohannesFrotscher

Post by JohannesFrotscher » Thu Jan 26, 2006 8:56 pm

Hi B@rt,
I already have Python version 2.3.5,
but still it crashes on launch !!

Jkirk3279
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Joined: Thu Jan 26, 2006 8:28 am
Location: SW Michigan

Python 2.3

Post by Jkirk3279 » Thu Jan 26, 2006 9:07 pm

[quote="B@rt"]There's a Python 2.3 version for Mac OS X available from the [url=http://blender.org/cms/Download.13.0.html]download page[/url].

Have fun,

B@rt[/quote]


As the link for the Python 2.4 version didn't work, I actually downloaded the Python 2.3 version in the first place.

And it won't launch under X.4.4.

JohannesFrotscher

Post by JohannesFrotscher » Thu Jan 26, 2006 9:37 pm

The crash log of blender 2.41 definitely says
it could not load Python 2.4:

Host Name: Joey
Date/Time: 2006-01-26 20:13:19.660 +0100
OS Version: 10.4.4 (Build 8G32)
Report Version: 3

Command: blender
Path: /Users/John/Desktop/blender-2.41-OSX-10.3-py2.4-powerpc/blender.app/Contents/MacOS/blender
Parent: WindowServer [60]

Version: 2.41 (2.41, 2006-Jan-23, Blender Foundation)

PID: 429
Thread: Unknown

Link (dyld) error:

Library not loaded: /Library/Frameworks/Python.framework/Versions/2.4/Python
Referenced from: /Users/John/Desktop/blender-2.41-OSX-10.3-py2.4-powerpc/blender.app/Contents/MacOS/blender
Reason: image not found

lukep
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Joined: Sun Apr 04, 2004 1:39 pm

Post by lukep » Thu Jan 26, 2006 9:43 pm

JohannesFrotscher wrote:Path: /Users/John/Desktop/blender-2.41-OSX-10.3-py2.4-powerpc/blender.app/Contents/MacOS/blender
there is 2 versions of blender for Os X. use the python 2.3 one and your problems will be solved.

if you have not installed yourself python 2.4, you *must* use the py2.3 one

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip » Thu Jan 26, 2006 9:52 pm

likely low video card ram,

try fewer colors or launching blender in a smaller window.

LetterRip

podperson
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Joined: Thu Jan 26, 2006 11:06 pm

Same Problem

Post by podperson » Thu Jan 26, 2006 11:09 pm

2.41 (either the Python 2.3 or 2.4 build) will not launch on my G4 iBook running 10.4.4 (just patched this morning). 2.40 and 2.37a both worked flawlessly.

AFAIK the Python version is irrelevant as Python is compiled into Blender (Blender 2.40 works fine on my PC which has no Python of its own installed).

I doubt video RAM has anything to do with it. This would cause poor performance or garbled graphics, not failure to *launch*.

Incidentally, even the first "white" iBooks have Radeon video adapters, which should be just fine for Blender. Older "clamshell" iBooks most likely have Rage video adapters which should allow Blender to run but will offer "poor interactivity" according to the Graphics Card compatibility data on the Blender site.

lukep
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Joined: Sun Apr 04, 2004 1:39 pm

Post by lukep » Fri Jan 27, 2006 1:26 am

look in console.app for error message. there is likely one explaining exactly the problem. if 2.40 worked, there is no reason 2;41 should not as init code did not change. game engine may fail but it is a separate problem.

note the first ibook had only 16 Mb of vram and may fail at launch if not in thousand colors

podperson
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Joined: Thu Jan 26, 2006 11:06 pm

Post by podperson » Fri Jan 27, 2006 3:04 am

Here's what I found...

DeviceAddedCallback(): iterator=2303, retain count=2
device 532b (IOHIDKeyboardDevice) found.
DeviceAddedCallback(): iterator=2303, retain count=2
device 532f (IOHIDPointingDevice) found.
Jan 26 15:58:26 Tonio-Loewalds-Computer configd[88]: SecKeychainFindGenericPassword err= -25308 ( =0xffff9d24, secErrStr=User interaction is not allowed. ) (current= LNM-G)
Using Python version 2.3
dyld: image not found
dyld: image not found
dyld: image not found
dyld: image not found
dyld: image not found
dyld: image not found
Unable to load: libtiff.
Try setting the BF_TIFF_LIB environment variable if you want this support.
Example: setenv BF_TIFF_LIB /usr/lib/libtiff.so
Saved session recovery to /tmp/quit.blend

Blender quit

P.S. looks like it uses local Python installation. However, I don't think this stops Blender from working -- under Windows it just complains that it didn't find it.

But here's the kicker, I tried to recreate it, and this time 2.41 launched:

Using Python version 2.3
dyld: image not found
dyld: image not found
dyld: image not found
dyld: image not found
dyld: image not found
dyld: image not found
Unable to load: libtiff.
Try setting the BF_TIFF_LIB environment variable if you want this support.
Example: setenv BF_TIFF_LIB /usr/lib/libtiff.so

Blender quit

Jkirk3279
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Joined: Thu Jan 26, 2006 8:28 am
Location: SW Michigan

VRAM

Post by Jkirk3279 » Fri Jan 27, 2006 3:51 am

[quote="lukep"]

note the first ibook had only 16 Mb of vram and may fail at launch if not in thousand colors[/quote]'

I just tried launching Blender with the setting 640 x 480 and 256 colors and it still won't launch.

SecularJesus
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Joined: Fri Jan 27, 2006 11:05 pm

News

Post by SecularJesus » Fri Jan 27, 2006 11:18 pm

Well I have news. You can decide for your self whether it is good or bad. Here is what I had to do to get 2.41 for Python 2.4 to work:

First I tried installing Python 2.4 using Darwinports. However it kept putting it in /System/Library/Frameworks while Blender looks in the more appropriate /Library/Frameworks. So I downloaded the source tarball. Extracted it, configured with --enable-framework=/Library/Frameworks, and built it. That did it.

For those squeemish about compiling it your self this is what you do:

Download it to your desktop (the .bz2 or bzipped version)
Open a terminal (this can be found in Applications->Utilities)
type: cd /Users/<username>/Desktop (replacing <username> with your username)
type: tar xjvf Python-2.4.2.tar.bz2
type: cd Python-2.4.2
type: ./configure --enable-framework=/Library/Frameworks
when that finishes type: make
when that finishes type: make frameworkinstall

You should be good to go. You can clean up your desktop now if you wish.

-Glen

lukep
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Joined: Sun Apr 04, 2004 1:39 pm

Post by lukep » Sat Jan 28, 2006 11:26 am

a pre-built python 2.4 that install in right place can be found here :

http://undefined.org/python/

there is a proeminent link from python.org site.

Note : At this moment there is no downside to using the system python2.3 but 2.4 is a bit faster and some mem bugs were corrected.

So to summarize :

- if you did not install python2.4 use the py2.3 build.
- if you want py2.4 use the one from undefined.org

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