Blender for windows Compiled and running ! Details....
Moderators: jesterKing, stiv
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Re: booleans
Thanks...you are great!nikolatesla20 wrote:I changed LICENSE_KEY_VALID to TRUE and recompiled
Boolean ops work now for me....
Wow about time we had these. Very nice. Now to see if I can turn on NLA.
-nt20
Now boolean work...thanks!!!
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- Joined: Mon Oct 14, 2002 2:49 am
Thanks for getting this out so fast, its very much appreciated.
So far almost everything works. Some parts that I have found to not work are:
Plugins
NLA(as already mentioned)
Ripstring's Fiber script
I have also noticed that for a high poly scene (>250,000 polys after subdiv), it seems to render much much slower than 2.23. I don't know if this is just a 2.25 thing or if its a compiler thing, but it happens.
I really wish I new how to do this kind of thing, or coding for that matter, cause I'd really like to help out.
What ever it is you guys are doiing, keep doing it!
-BetaParticle
So far almost everything works. Some parts that I have found to not work are:
Plugins
NLA(as already mentioned)
Ripstring's Fiber script
I have also noticed that for a high poly scene (>250,000 polys after subdiv), it seems to render much much slower than 2.23. I don't know if this is just a 2.25 thing or if its a compiler thing, but it happens.
I really wish I new how to do this kind of thing, or coding for that matter, cause I'd really like to help out.
What ever it is you guys are doiing, keep doing it!
-BetaParticle
Can you tell me the error messageBetaParticle wrote:Thanks for getting this out so fast, its very much appreciated.
So far almost everything works. Some parts that I have found to not work are:
Plugins
NLA(as already mentioned)
Ripstring's Fiber script
I have also noticed that for a high poly scene (>250,000 polys after subdiv), it seems to render much much slower than 2.23. I don't know if this is just a 2.25 thing or if its a compiler thing, but it happens.
I really wish I new how to do this kind of thing, or coding for that matter, cause I'd really like to help out.
What ever it is you guys are doiing, keep doing it!
-BetaParticle
about the Ripsting's script?
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- Posts: 6
- Joined: Mon Oct 14, 2002 2:49 am
no, it's an original 2.25 feature.Rob_E23 wrote:Thank you very very much, does anyone else notice the monkey thing (spacebar->mesh at the bottom) what is that all about? Did Niko code that somehow?
BetaParticle: the Python api is not the same in 2.25, some functions have a new name, so the scripts are not always compatible.
Martin
Life is what happens to you when you're busy making other plans.
- John Lennon
- John Lennon
hmm I'm getting intresting error messages when I use Blender
GHOST event error - invalid window - win: 00E2D380
GHOST event error - invalid window - win: 00E21320
GHOST event error - invalid window - win: 00E30230
GHOST event error - invalid window - win: 00E2F0B0
GHOST event error - invalid window - win: 00E21010
GHOST event error - invalid window - win: 00E21320
GHOST event error - invalid window - win: 00E29020
GHOST event error - invalid window - win: 00E29020
GHOST event error - invalid window - win: 00E27E70
GHOST event error - invalid window - win: 00E27E70
GHOST event error - invalid window - win: 00E3AFC0
GHOST event error - invalid window - win: 00E27E70
it doesent bother me... Blender dont crash and I can use it as normal... but there is something wrong about the rendering engine...[/img]
GHOST event error - invalid window - win: 00E2D380
GHOST event error - invalid window - win: 00E21320
GHOST event error - invalid window - win: 00E30230
GHOST event error - invalid window - win: 00E2F0B0
GHOST event error - invalid window - win: 00E21010
GHOST event error - invalid window - win: 00E21320
GHOST event error - invalid window - win: 00E29020
GHOST event error - invalid window - win: 00E29020
GHOST event error - invalid window - win: 00E27E70
GHOST event error - invalid window - win: 00E27E70
GHOST event error - invalid window - win: 00E3AFC0
GHOST event error - invalid window - win: 00E27E70
it doesent bother me... Blender dont crash and I can use it as normal... but there is something wrong about the rendering engine...[/img]
yep, 2.25 bugsRiNiK wrote:hmm I'm getting intresting error messages when I use Blender
GHOST event error - invalid window - win: 00E2D380
GHOST event error - invalid window - win: 00E21320
GHOST event error - invalid window - win: 00E30230
GHOST event error - invalid window - win: 00E2F0B0
GHOST event error - invalid window - win: 00E21010
GHOST event error - invalid window - win: 00E21320
GHOST event error - invalid window - win: 00E29020
GHOST event error - invalid window - win: 00E29020
GHOST event error - invalid window - win: 00E27E70
GHOST event error - invalid window - win: 00E27E70
GHOST event error - invalid window - win: 00E3AFC0
GHOST event error - invalid window - win: 00E27E70
it doesent bother me... Blender dont crash and I can use it as normal... but there is something wrong about the rendering engine...[/img]

probably because they rushed putting in the GHOST library to replace GLUT
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- Joined: Wed Oct 16, 2002 12:25 pm
It's working, but...
Congratulations on getting blender to compile!
First, I'm having heaps of problems with python, this was mentioned in here, so, I want report it again. (I had this cool little skateboarder girl game I got of a post on blenderwars).
Second, render speeds are down HEAPS, I mean a semi complicated scene, that took one-two minutes to render in 2.23, takes like 7 minutes to render the bottom 20 pixels in 2.25. (ie, about 5% of the 2.23 speed).
Anyway, heaps of things work:
- Particles
- Shadows
- Oversampling
- Textures
- IPOS
Once again, good job!
First, I'm having heaps of problems with python, this was mentioned in here, so, I want report it again. (I had this cool little skateboarder girl game I got of a post on blenderwars).
Second, render speeds are down HEAPS, I mean a semi complicated scene, that took one-two minutes to render in 2.23, takes like 7 minutes to render the bottom 20 pixels in 2.25. (ie, about 5% of the 2.23 speed).
Anyway, heaps of things work:
- Particles
- Shadows
- Oversampling
- Textures
- IPOS
Once again, good job!
------
Ashley Harris, The number one slackarse, donothinger, and freeloader on the blender project
Ashley Harris, The number one slackarse, donothinger, and freeloader on the blender project

I noticed a slowdown in rendering too, but this has nothing to do with
nikolatesla20 's compiled version of Blender.
The official 2.25 has the same bug/feature. It has something to do with
the renderwindow. As you might notice you can zoom (toggle z) and
scroll (middlemouse) in the renderwindow. I don't know if there are any
more options added.
Rendering in a console (blender -b) gives the same rendertimes as 2.23.
nikolatesla20 's compiled version of Blender.
The official 2.25 has the same bug/feature. It has something to do with
the renderwindow. As you might notice you can zoom (toggle z) and
scroll (middlemouse) in the renderwindow. I don't know if there are any
more options added.
Rendering in a console (blender -b) gives the same rendertimes as 2.23.