free gelato

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

kakapo
Posts: 0
Joined: Sat Sep 04, 2004 2:32 pm

free gelato

Post by kakapo » Wed May 03, 2006 7:02 am

http://www.nvidia.com/page/gelato.html

looks like there is a free version of gelato now. as far as i know it comes with a python api so i guess it could be used with blender?

ZoltanPL
Posts: 0
Joined: Wed May 03, 2006 1:06 am
Location: Poland
Contact:

Post by ZoltanPL » Wed May 03, 2006 5:04 pm

Maybe is there someone who want to make gelato integration with blender. That's not bad idea i think. :twisted:
www.EmergencyArt.com
site under construction

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Post by joeri » Mon May 08, 2006 2:08 pm

Bad idea or not; it needs to be open to be integrated, not only free (gratis / free of charge).

ZoltanPL
Posts: 0
Joined: Wed May 03, 2006 1:06 am
Location: Poland
Contact:

Post by ZoltanPL » Tue May 09, 2006 4:35 pm

oh i don't say integration to build in gelato to blender, only make interface like for yafray or something like that. Gelato has programs like Mango for maya and Amaretto for max to connect them with gelato. I think that don't need to be open to make connection especially when Nvidia gives an Python build in to Gelato. hmm??? :D

readt this from: http://www.nvidia.com/page/gelato_faq.html#q11

What modeling and animation packages does Gelato work with?
Gelato ships with Mango™ and Amaretto™ plug-ins for Alias Maya and Autodesk 3ds Max. Gelato's API is published and others are free to develop plug-ins for other application packages. The NVIDIA website will keep you up to date with links to the latest third-party plug-ins and tools as they become available.

Can I distribute Gelato with my own product for free?
Yes, you can bundle Gelato with your own product for free or bundle Gelato Pro for a license fee. However, we do require you to sign a distribution agreement with NVIDIA before you do this, even for the free version. Contact gelatoinfo@nvidia.com for details.

Is it possible to create your own plug-ins?
Yes. Not only do our API, shading language, and extensive documentation make it easy to create plug-ins and other tools, but our licensing model is designed to encourage anyone to do so. There is no need to get permission from NVIDIA to use anything other than our trademarks and there are no royalties levied on products that use the Gelato API.

And something else: http://forums.nvidia.com/index.php?showtopic=14227
www.EmergencyArt.com
site under construction

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Post by joeri » Wed May 10, 2006 3:51 pm

we do require you to sign a distribution agreement with NVIDIA before you do this
Uhu.

ZoltanPL
Posts: 0
Joined: Wed May 03, 2006 1:06 am
Location: Poland
Contact:

Post by ZoltanPL » Wed May 10, 2006 9:57 pm

Uhu - only for distribution!
Gelato's API is published and others are free to develop plug-ins for other application packages.
www.EmergencyArt.com
site under construction

joeri
Posts: 96
Joined: Fri Jan 10, 2003 6:41 pm
Contact:

Post by joeri » Mon May 15, 2006 2:42 pm

A yeah, that is right, you don't need to distribute it to use it, it can stay on the nvidia website.

Rhs_CG
Posts: 0
Joined: Sat Aug 16, 2003 2:43 am

Post by Rhs_CG » Wed May 17, 2006 3:08 am

Maybe a Summer of Code project?

freshveggies
Posts: 0
Joined: Tue May 09, 2006 2:38 am

I found a plugin already written

Post by freshveggies » Fri May 19, 2006 2:37 am

http://forums.nvidia.com/index.php?showtopic=14227

The plugin is post #8. Previous to post #8 people are discussing another method.

I have tried it and it works. You just have to double click the .pyg file it creates and gelato will pop up and render. It is fast, but only B&W. I don't know how to send my materials over. He probably hasn't written that part of the script yet.

There is more discussion in Italian at http://www.kino3d.com/forum/viewtopic.php?t=4374
I don't know what is said there.

If there are more people involved I hope they get together and share the workload.

ZoltanPL
Posts: 0
Joined: Wed May 03, 2006 1:06 am
Location: Poland
Contact:

Post by ZoltanPL » Tue May 30, 2006 11:06 pm

And i was trying this script and that's effect:

Image
www.EmergencyArt.com
site under construction

moipersoin
Posts: 0
Joined: Mon May 29, 2006 4:22 am

Gelato - Free ...

Post by moipersoin » Wed May 31, 2006 2:31 am

Does anyone remember Blue Moon Rendering Tools ?

(BMRT)

I think this is its bastard son, If I remeber correctly, BMRT was originaly

released free as well, but was snapped up by NVIDIA several years ago.

Its a shame, BMRT was quite powerfull in its day ...

Cheers.

Moi.
ADMIT IT !
Youre a stinking Mac user....

Tuned
Posts: 0
Joined: Sun Jun 04, 2006 6:57 pm

render

Post by Tuned » Sun Jun 04, 2006 7:01 pm

First of all thx fo the work on export script like that(icanrenderfaster)

but is there a way to make the texture visible in gelato too coz if i use simple color i see them but if i use textures no way its just black and white....



Sorry for bad english but i´m german
Stay Tuned!!

ZoltanPL
Posts: 0
Joined: Wed May 03, 2006 1:06 am
Location: Poland
Contact:

Post by ZoltanPL » Mon Jun 05, 2006 10:28 am

but is there a way to make the texture visible in gelato too coz if i use simple color i see them but if i use textures no way its just black and white....
nope - at this early build there is no posibility to render textures.
www.EmergencyArt.com
site under construction

Tuned
Posts: 0
Joined: Sun Jun 04, 2006 6:57 pm

Post by Tuned » Mon Jun 05, 2006 1:49 pm

Ok Thx maybee in the future(i really hope)
Stay Tuned!!

marioamb
Posts: 0
Joined: Sun Jan 02, 2005 2:08 pm
Location: Turin (Italy)

Post by marioamb » Tue Jul 18, 2006 12:30 pm

New version 0.10:

http://www.kino3d.com/forum/download.php?id=3388

* Bug Fix
* Blender 2.42 and Python 2.4 or above is required
* Multiple Materials and Vertex colours support

Post Reply