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free gelato

Posted: Wed May 03, 2006 7:02 am
by kakapo
http://www.nvidia.com/page/gelato.html

looks like there is a free version of gelato now. as far as i know it comes with a python api so i guess it could be used with blender?

Posted: Wed May 03, 2006 5:04 pm
by ZoltanPL
Maybe is there someone who want to make gelato integration with blender. That's not bad idea i think. :twisted:

Posted: Mon May 08, 2006 2:08 pm
by joeri
Bad idea or not; it needs to be open to be integrated, not only free (gratis / free of charge).

Posted: Tue May 09, 2006 4:35 pm
by ZoltanPL
oh i don't say integration to build in gelato to blender, only make interface like for yafray or something like that. Gelato has programs like Mango for maya and Amaretto for max to connect them with gelato. I think that don't need to be open to make connection especially when Nvidia gives an Python build in to Gelato. hmm??? :D

readt this from: http://www.nvidia.com/page/gelato_faq.html#q11

What modeling and animation packages does Gelato work with?
Gelato ships with Mango™ and Amaretto™ plug-ins for Alias Maya and Autodesk 3ds Max. Gelato's API is published and others are free to develop plug-ins for other application packages. The NVIDIA website will keep you up to date with links to the latest third-party plug-ins and tools as they become available.

Can I distribute Gelato with my own product for free?
Yes, you can bundle Gelato with your own product for free or bundle Gelato Pro for a license fee. However, we do require you to sign a distribution agreement with NVIDIA before you do this, even for the free version. Contact gelatoinfo@nvidia.com for details.

Is it possible to create your own plug-ins?
Yes. Not only do our API, shading language, and extensive documentation make it easy to create plug-ins and other tools, but our licensing model is designed to encourage anyone to do so. There is no need to get permission from NVIDIA to use anything other than our trademarks and there are no royalties levied on products that use the Gelato API.

And something else: http://forums.nvidia.com/index.php?showtopic=14227

Posted: Wed May 10, 2006 3:51 pm
by joeri
we do require you to sign a distribution agreement with NVIDIA before you do this
Uhu.

Posted: Wed May 10, 2006 9:57 pm
by ZoltanPL
Uhu - only for distribution!
Gelato's API is published and others are free to develop plug-ins for other application packages.

Posted: Mon May 15, 2006 2:42 pm
by joeri
A yeah, that is right, you don't need to distribute it to use it, it can stay on the nvidia website.

Posted: Wed May 17, 2006 3:08 am
by Rhs_CG
Maybe a Summer of Code project?

I found a plugin already written

Posted: Fri May 19, 2006 2:37 am
by freshveggies
http://forums.nvidia.com/index.php?showtopic=14227

The plugin is post #8. Previous to post #8 people are discussing another method.

I have tried it and it works. You just have to double click the .pyg file it creates and gelato will pop up and render. It is fast, but only B&W. I don't know how to send my materials over. He probably hasn't written that part of the script yet.

There is more discussion in Italian at http://www.kino3d.com/forum/viewtopic.php?t=4374
I don't know what is said there.

If there are more people involved I hope they get together and share the workload.

Posted: Tue May 30, 2006 11:06 pm
by ZoltanPL
And i was trying this script and that's effect:

Image

Gelato - Free ...

Posted: Wed May 31, 2006 2:31 am
by moipersoin
Does anyone remember Blue Moon Rendering Tools ?

(BMRT)

I think this is its bastard son, If I remeber correctly, BMRT was originaly

released free as well, but was snapped up by NVIDIA several years ago.

Its a shame, BMRT was quite powerfull in its day ...

Cheers.

Moi.

render

Posted: Sun Jun 04, 2006 7:01 pm
by Tuned
First of all thx fo the work on export script like that(icanrenderfaster)

but is there a way to make the texture visible in gelato too coz if i use simple color i see them but if i use textures no way its just black and white....



Sorry for bad english but i´m german

Posted: Mon Jun 05, 2006 10:28 am
by ZoltanPL
but is there a way to make the texture visible in gelato too coz if i use simple color i see them but if i use textures no way its just black and white....
nope - at this early build there is no posibility to render textures.

Posted: Mon Jun 05, 2006 1:49 pm
by Tuned
Ok Thx maybee in the future(i really hope)

Posted: Tue Jul 18, 2006 12:30 pm
by marioamb
New version 0.10:

http://www.kino3d.com/forum/download.php?id=3388

* Bug Fix
* Blender 2.42 and Python 2.4 or above is required
* Multiple Materials and Vertex colours support