Terrible OpenGL performance
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Terrible OpenGL performance
To start off, I'm a complete noob with Blender. I've been using 3dsmax since 3d studio in DOS, but I'm running linux 100% now so 3dsmax is out of the question.
Using Ubuntu Dapper x64. I have the 2.41 blender version installed from the repos and 2.42 compiled from source. Both version have TERRIBLE viewport framerates. Houndini and Maya are significantly faster.
Question... Does blender default to software mode? Where are the settings to confirm that opengl is even being used? I opened some of the elephant's dream blend files and the performance is a joke. I have some complex 3dsmax scenes with a million polys that perform better than me rotating a cube in blender (zoomed in).
I have the latest nvidia drivers installed from the site (not repo). I have the 32bit libraries installed. 3D Games in cedega like world of warcraft and CivIV perform as well as in windows. My 3d drivers shouldn't be the problem. Driver version: 1.0-8762
I'm running on a Sager 9750 laptop
Athlon X2 4800+
2gb memory
geforce 7800go gtx (256mb)
7200rpm drives
wuxga screen (1920x1200)
I'd really appreciate some suggestions. I have a feeling that either I'm running in software mode or there's a performance issue with the 64bit builds.
Using Ubuntu Dapper x64. I have the 2.41 blender version installed from the repos and 2.42 compiled from source. Both version have TERRIBLE viewport framerates. Houndini and Maya are significantly faster.
Question... Does blender default to software mode? Where are the settings to confirm that opengl is even being used? I opened some of the elephant's dream blend files and the performance is a joke. I have some complex 3dsmax scenes with a million polys that perform better than me rotating a cube in blender (zoomed in).
I have the latest nvidia drivers installed from the site (not repo). I have the 32bit libraries installed. 3D Games in cedega like world of warcraft and CivIV perform as well as in windows. My 3d drivers shouldn't be the problem. Driver version: 1.0-8762
I'm running on a Sager 9750 laptop
Athlon X2 4800+
2gb memory
geforce 7800go gtx (256mb)
7200rpm drives
wuxga screen (1920x1200)
I'd really appreciate some suggestions. I have a feeling that either I'm running in software mode or there's a performance issue with the 64bit builds.
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- Joined: Mon Jul 17, 2006 10:01 pm
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- Joined: Mon Jul 17, 2006 10:01 pm
I have two builds installed. One is the default 2.41 build that comes with ubuntu dapper x64. I compiled a 2.42 build from the official stable source.z3r0_d wrote:which version and build of blender?
graphics drivers developed by whom?
Drivers are the most current nvidia release (1.0.8762).
I kinda stated all of this in my first post...
try using a static build of blender
performance will improve
try posting ur sysinfo here
in blender go to
help - > system -> system information
then goto the text window
then in find if u can open the text file just created
u need to click on a lil button that shows current buffers in text editor
post that info here
also post ur xorg.conf file here
have u installed the nvidia kernel present in apt
good luck
performance will improve
try posting ur sysinfo here
in blender go to
help - > system -> system information
then goto the text window
then in find if u can open the text file just created
u need to click on a lil button that shows current buffers in text editor
post that info here
also post ur xorg.conf file here
have u installed the nvidia kernel present in apt
good luck
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Edit: I just reread this and it sounds kinda aggressive. Not meant to be at all. I appreciate the help so far.
First off I built blender from the source so static builds do not apply. There are no linux x64 2.42 static versions of Blender available yet.
Second, I did not install the drivers through apt, I used nvidia's installer. Again, I don't think the nvidia kernel is needed. Maya and Houdini are fully accelerated.
Question, should opengl say nvidia, not mesa?
Here's my sysinfo:
First off I built blender from the source so static builds do not apply. There are no linux x64 2.42 static versions of Blender available yet.
Second, I did not install the drivers through apt, I used nvidia's installer. Again, I don't think the nvidia kernel is needed. Maya and Houdini are fully accelerated.
Question, should opengl say nvidia, not mesa?
Here's my sysinfo:
- =====================================
= Blender 2.42 System Information =
=====================================
Platform: linux2
========
Python:
======
- Version: 2.4.3 (#2, Apr 27 2006, 14:58:41)
[GCC 4.0.3 (Ubuntu 4.0.3-1ubuntu5)]
- Paths:
/home/bob/build/linux2/bin
/usr/lib/python24.zip
/usr/lib/python2.4
/usr/lib/python2.4/plat-linux2
/usr/lib/python2.4/lib-tk
/usr/lib/python2.4/lib-dynload
/usr/local/lib/python2.4/site-packages
/usr/lib/python2.4/site-packages
/usr/lib/python2.4/site-packages/HTMLgen
/usr/lib/python2.4/site-packages/Numeric
/usr/lib/python2.4/site-packages/PIL
/usr/lib/python2.4/site-packages/cairo
/usr/lib/python2.4/site-packages/gst-0.10
/usr/lib/python2.4/site-packages/gtk-2.0
/usr/lib/python2.4/site-packages/wx-2.6-gtk2-unicode
/home/bob/build/linux2/bin
/home/bob/.blender/scripts
/home/bob/.blender/scripts/bpymodules
- Directories:
Blender home dir:
/home/bob/.blender
Default dir for scripts:
/home/bob/.blender/scripts
Default "bpydata/" data dir for scripts:
/home/bob/.blender/scripts/bpydata
User defined dir for scripts:
<NOTICE> -- not found
Data dir "bpydata/" inside user defined dir:
<NOTICE> -- not found
Default config data "bpydata/config/" dir:
/home/bob/.blender/scripts/bpydata/config
- Modules: all basic ones were found.
OpenGL:
======
- Renderer: Mesa X11
- Vendor: Brian Paul
- Version: 1.5 Mesa 6.4.1
- Extensions:
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program
GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture
GL_ARB_occlusion_query GL_ARB_pixel_buffer_object
GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow
GL_ARB_shadow_ambient GL_ARB_texture_border_clamp
GL_ARB_texture_compression GL_ARB_texture_cube_map
GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3
GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two
GL_ARB_texture_rectangle GL_ARB_transpose_matrix
GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos
GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_logic_op GL_EXT_blend_minmax GL_EXT_blend_subtract
GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_convolution GL_EXT_copy_texture GL_EXT_depth_bounds_test
GL_EXT_draw_range_elements GL_EXT_framebuffer_object GL_EXT_fog_coord
GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_pixels
GL_EXT_paletted_texture GL_EXT_pixel_buffer_object
GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal
GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shadow_funcs GL_EXT_shared_texture_palette
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture
GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object
GL_EXT_texture_rectangle GL_EXT_vertex_array GL_APPLE_packed_pixels
GL_ATI_blend_equation_separate GL_ATI_texture_env_combine3
GL_ATI_texture_mirror_once GL_ATI_fragment_shader GL_HP_occlusion_test
GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate
GL_MESA_pack_invert GL_MESA_program_debug GL_MESA_resize_buffers
GL_MESA_ycbcr_texture GL_MESA_window_pos GL_NV_blend_square
GL_NV_fragment_program GL_NV_light_max_exponent GL_NV_point_sprite
GL_NV_texture_rectangle GL_NV_texgen_reflection GL_NV_vertex_program
GL_NV_vertex_program1_1 GL_OES_read_format GL_SGI_color_matrix
GL_SGI_color_table GL_SGI_texture_color_table GL_SGIS_generate_mipmap
GL_SGIS_pixel_texture GL_SGIS_texture_border_clamp
GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGIX_depth_texture
GL_SGIX_pixel_texture GL_SGIX_shadow GL_SGIX_shadow_ambient
GL_SUN_multi_draw_arrays
- Simplistic almost useless benchmark:
Redrawing all areas 10 times took 0.9203 seconds.
..
(*) Found 2 notices, documented in the text above.
hi
the blender report suggests that u have hardware accelerated openGL
so now the problem must be with
the nvidia drivers
try checking in ur xorg.conf
if in the device section
the driver being used is of ur nvidia chip
or vesa
if its nvidia then ur drivers are setup properly
then u need to find a workaround
as it might be that the Gl drivers of ur card have limited support for GL modules used be blender
as is the pitiful case with my ATI radeo Xpress 200
then theres a workaround at blender wiki
try searchin
so now the problem must be with
the nvidia drivers
try checking in ur xorg.conf
if in the device section
the driver being used is of ur nvidia chip
or vesa
if its nvidia then ur drivers are setup properly
then u need to find a workaround
as it might be that the Gl drivers of ur card have limited support for GL modules used be blender
as is the pitiful case with my ATI radeo Xpress 200
then theres a workaround at blender wiki
try searchin
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My graphics drivers are working properly. If they weren't then I wouldn't be able to play world of warcraft 90fps at 1920x1200 in linux. This is a very high end graphics card, it's a removable pci express card. Don't let the laptop thing decieve you, it's just as fast as the desktop counterpart.
This has to be a config issue within blender.
This has to be a config issue within blender.
I can confirm that I have here 2.42 running on 64 bit linux with nvidia drivers perfectly fine - well there are some problems but not to do with the display. It looks to me as if the sysinfo shows that software OpenGL is being used. Mine certainly reports this:
OpenGL:
======
- Renderer: GeForce 6600/AGP/SSE2
- Vendor: NVIDIA Corporation
- Version: 2.0.1 NVIDIA 81.78
I can only guess that it may have been compiled with out the development versions of all the necessary libraries - though I couldn't tell you which ones would be the problem.
And if it is something to do with this workaround (which I doubt), maybe someone could post a link to it rather that just "search the wiki" - I have searched and cannot find it.
Hope this helps to point in the right direction.
Neil.
OpenGL:
======
- Renderer: GeForce 6600/AGP/SSE2
- Vendor: NVIDIA Corporation
- Version: 2.0.1 NVIDIA 81.78
I can only guess that it may have been compiled with out the development versions of all the necessary libraries - though I couldn't tell you which ones would be the problem.
And if it is something to do with this workaround (which I doubt), maybe someone could post a link to it rather that just "search the wiki" - I have searched and cannot find it.
Hope this helps to point in the right direction.
Neil.
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- Joined: Mon Jul 17, 2006 10:01 pm
Thank you Neil!!! I finally have confirmation of what I've suspected. Blender is definately running in software mode.
I would agree with you about the compiling issues, but Ubuntu's Blender is also running in software mode. I think the problem is that the nvidia installer installed some files to non-standard locations (I had to use some weird paths to get 2.42 to compile).
I'm going to try and purge the video drivers and grab the ones through synaptic. I'm also going to have to do a complete purge of both blender versions so that they use the proper drivers.
I'll post my results in a bit...
I would agree with you about the compiling issues, but Ubuntu's Blender is also running in software mode. I think the problem is that the nvidia installer installed some files to non-standard locations (I had to use some weird paths to get 2.42 to compile).
I'm going to try and purge the video drivers and grab the ones through synaptic. I'm also going to have to do a complete purge of both blender versions so that they use the proper drivers.
I'll post my results in a bit...
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- Joined: Mon Jul 17, 2006 10:01 pm
Good news and bad news...
The good news is everything is fixed and blender is now running fully opengl accelerated!
The bad news is I had to reinstall linux. The mesa drivers I was using were so deeply ingrained in my system it broke everything when I removed them. Fortunately, I expected that would happen and was smart enough to do a backup before hand so it'll just take me a day to get things back to normal.
Gotta say, Blender is a speed demon. I'm messing with some of the Elephant's Dream files and it's smooth as silk. All of the glitches have gone away. Can't wait to get started now.
Thanks for all the help.
-BT
The good news is everything is fixed and blender is now running fully opengl accelerated!
The bad news is I had to reinstall linux. The mesa drivers I was using were so deeply ingrained in my system it broke everything when I removed them. Fortunately, I expected that would happen and was smart enough to do a backup before hand so it'll just take me a day to get things back to normal.
Gotta say, Blender is a speed demon. I'm messing with some of the Elephant's Dream files and it's smooth as silk. All of the glitches have gone away. Can't wait to get started now.
Thanks for all the help.
-BT