Congratulations Developers!

General discussion about the development of the open source Blender

Moderators: jesterKing, stiv

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Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Congratulations Developers!

Post by Pablosbrain » Wed Feb 12, 2003 3:05 am

I have to say thank you for all your hard work! 2.26 works great... In some respects... well... many respects... better than 2.25. Granted there is no game engine right now, but I just opened some of my other files and they all work great. I did notice a performance increase when working with objects deformed by armatures. Previous versions would play back animation fine in a single window while doing so in all available windows would make it crawl. This new version ups the performance quite a bit and I thank you!
Paul

Coz
Posts: 39
Joined: Wed Oct 16, 2002 5:15 pm
Location: Santo Domingo, Dominican Republic

Post by Coz » Wed Feb 12, 2003 3:46 am

Very good! The first release from the fundation! :D

Now all the people that were flaming ton :evil: for posting about a release around Feb 1 should stay quiet, and note people, the only thing the fundation is working is not only Blender, but also the web site and probably other stuff

Mats78
Posts: 100
Joined: Thu Oct 17, 2002 5:06 pm
Location: Vantaa, Finland

Post by Mats78 » Wed Feb 12, 2003 8:16 am

Yes.. great work guys! Hope ppl will appreciate this, at least I do :lol: Seems to me 2.26 works well and has some nice new features. Nothing increadible yet but this is good as to show everyone there is development going on.

Thanks again

Dani
Posts: 143
Joined: Fri Oct 18, 2002 8:35 pm

Post by Dani » Wed Feb 12, 2003 3:28 pm

i love that "wanna crash?" "yes please" popup box!
ROTFL

Dani

ox
Posts: 50
Joined: Sat Nov 02, 2002 11:01 pm

gratitude

Post by ox » Thu Feb 13, 2003 4:18 pm

Thank you so much for your hard work and idealism.

Oso
Posts: 17
Joined: Sat Oct 19, 2002 2:03 pm
Location: Massachusetts, USA
Contact:

Post by Oso » Thu Feb 13, 2003 5:21 pm

Excellent work! Congratulations to all who were involved.

Now the testing can begin!

RiNiK
Posts: 24
Joined: Wed Oct 16, 2002 7:49 am
Location: Helsinki, Finland
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Post by RiNiK » Fri Feb 14, 2003 9:50 am

Exelent job guys... The new version of blender is awesome! :)

kid_tripod
Posts: 35
Joined: Sun Dec 15, 2002 10:52 pm

Post by kid_tripod » Fri Feb 14, 2003 5:06 pm

Just to add my congratulations on this milestone. A usable version with NLA? Thanks.

Great stuff. I hope the momentum builds.

snowy_duck
Posts: 44
Joined: Mon Oct 21, 2002 3:22 pm
Location: In an igloo right next to a penguin fleet

Post by snowy_duck » Fri Feb 14, 2003 10:32 pm

great work guys and maybe gals (don't know who exactly is on the team) but maybe we can get a few website volonters so the programmers can work just on blender instead of splitting up there very importants time and abilities? :lol:

MrThonk
Posts: 0
Joined: Fri Feb 14, 2003 2:41 pm

Post by MrThonk » Sat Feb 15, 2003 2:53 pm

Congrats on the first realese :D But I can't find any new fetures. I am not new to Blender but new to this forum.

Pablosbrain
Posts: 254
Joined: Wed Jan 28, 2004 7:39 pm

Post by Pablosbrain » Sat Feb 15, 2003 4:08 pm

A lot of the 2.25 features are there without the need for the Key anymore... and several others... like mouse scroll wheel support and a very cool one for those using armatures a lot... Xray mode so when your in solid shade mode you can see your armatures right through the object. Select an Armature and go to your edit buttons. Very helpfull! There are more....

RiNiK
Posts: 24
Joined: Wed Oct 16, 2002 7:49 am
Location: Helsinki, Finland
Contact:

Post by RiNiK » Tue Feb 18, 2003 9:56 pm

I dont know for sure but I think that the rendering quality is better 2.26 than older blender's... or I just hallusinate... :)

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