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Face selection mode

Posted: Wed Feb 19, 2003 10:00 am
by Jamesk
Has there been any talk about improving the face select mode? If not, it would perhaps be a good idea to look into it. The current implementation is pretty lousy on several counts: Terribly slow, mainly deals with UV-mapping rather than modeling (sure you can tab in and out of editmode to get corresponding verts selected, but that's silly).

About the speed: It should be possible to optimise, yes? I can only assume it's got something to do with far to many OGL calls...

The shading: The complete whiteness of an untextured model makes this pretty hard to work with...

We've got vertex edit. Let's get face edit as well. You know what I'm talking about.

Posted: Fri Feb 21, 2003 10:34 am
by Jamesk
So I guess I'm the only one concerned with this issue, then?

Posted: Fri Feb 21, 2003 5:20 pm
by IoN_PuLse
I'd like it too :)

Sounds like a vote for Edge/Face modelling..

Posted: Sat Feb 22, 2003 10:36 am
by thorax
Face select was made for UV texturing not for face select
as you would guess.. I personally would like to add a bunch of features
to blender, including the one you spoke of, if I get it to compile.

It would also be nice to have a face extrude feature.

Posted: Sun Feb 23, 2003 10:59 pm
by dickie
i've wanted face selection mode for a long, long time.

Posted: Mon Feb 24, 2003 6:43 pm
by hannibar
And not only face selection! Edge selection would be awesome too (if possible ofcoarse)

Integrate Face Selection with Materials Indices!

Posted: Thu Mar 13, 2003 9:04 pm
by Bischofftep
Heya:

For all of us using UV mapping as a way to get better control of standard textures (as opposed to simply game mapping), allowing us to use the material indices functions in face select mode as well as edit mode would give a LOT of flexibility!

-Bischofftep

Posted: Fri Mar 14, 2003 6:05 pm
by sten
Yes !!

both Face select, edge select, and of course face extrude...but with normals too !!!

is needed...

Posted: Sat Mar 15, 2003 12:08 am
by Jamesk
ztonzy wrote:of course face extrude...but with normals too !!!
Most indeedy! I use that in Wings ALL THE TIME. Can't leave that out, can'ya?

Posted: Sat Mar 15, 2003 9:18 am
by sten
Jamesk wrote:
ztonzy wrote:of course face extrude...but with normals too !!!
Most indeedy! I use that in Wings ALL THE TIME. Can't leave that out, can'ya?
NEEEEJ !!! (heja sverige!!)

Noo... i cant live without it!

beats me...if Blender will fight with bigger tools, it needs more attractive tools...

LW rocks!! and it has such tool ;)

Posted: Sat Mar 15, 2003 5:00 pm
by Caronte
ztonzy wrote:...face extrude...but with normals too !!!
is needed...
To face extrude to normals direction:

1) Select the face (or faces) vertex.
2) Press [E] and confirm with [Enter] or [LMB] (without moving).
3) Press [Alt-S]
4) Move the mouse to desired length and confirm.

I use this all the time ;)

Posted: Sat Mar 15, 2003 5:12 pm
by sten
I know that...but I WANT selection per face !! :!:

Posted: Sat Mar 15, 2003 6:58 pm
by Eric
Caronte wrote:
ztonzy wrote:...face extrude...but with normals too !!!
is needed...
To face extrude to normals direction:

1) Select the face (or faces) vertex.
2) Press [E] and confirm with [Enter] or [LMB] (without moving).
3) Press [Alt-S]
4) Move the mouse to desired length and confirm.

I use this all the time ;)
This is not quite face extrude. Try extruding all faces on a sphere at the same time...

Posted: Sat Mar 15, 2003 9:06 pm
by Caronte
Eric wrote:This is not quite face extrude. Try extruding all faces on a sphere at the same time...
I don't have said in fact that it was extruding per face. It don't extrude thru a path either, but it's a unknow feature for many people.

Posted: Mon Mar 17, 2003 7:50 pm
by dgebel
Sign me up for wanting face and edge select capability too!

Some "example code" is obviously there already for the UV mapping. But whomever it was that mentioned (may have been another thread) that "slow" doesn't matter any more...

Well, not all of us are using GHz class machines with good OpenGL support. My originally fast 500MHz box with ATI AllInWonder (you know, with the fast 3D and the video out so I could record my animations to VHS) is just passable with Win98 and agonizingly slow now on Window 2000. :cry:

And the bigger the models and maps, the slower things get. Speed is ALWAYS important.