General discussion about the development of the open source Blender
Moderators: jesterKing, stiv
- Posts: 40
- Joined: Sat Jan 18, 2003 6:21 pm
- Location: Holland
not realy something yet. But right now i am working on a exact copy of my boses sword.
One high poly true model and one low poly game model.
But he doesn't know what he is going to do his game about yet so making something for it isn't usefull.
- Posts: 24
- Joined: Wed Oct 16, 2002 7:49 am
- Location: Helsinki, Finland
I think the best way to solvbe the rendering problem is to make export to rib or other... Maybe in the future there is raytrace in blender... now it's just fake... you have to be good to fake... it's challenge!