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Is Blender 2.5 ready for MakeHuman New Rig

Posted: Mon Oct 16, 2006 6:05 pm
by James Morris
I just saw that the makehuman team "finished" their new pose engine. It is fantastic, and would be huge if the rig can be exported along with shapes and weight painting etc. to Blender. But I'm not yet sure what microrotation technology is, so I'm a bit worried that we won't be able to export to Blender and animate.

Posted: Mon Oct 30, 2006 1:26 pm
by Rickyx
Unfortunatly recent updates of MH had made it standalone and non compatible with Blender any more.

Is impossible to export the rig (if not why don't do it in Blender?); you can only export obj of the model. Write them an e-mail... :D

For me is becoming an unuseful tool.

Posted: Mon Oct 30, 2006 4:25 pm
by James Morris
actually, search for posts by toloban on I posted the same thread there. He was previously involved with MH and he has Ideas of how to do it with python. You are right, can't export the rig, but the python could insert it's own rig and shape keys automatically, so says toloban. He's got a very near perfect shape keyed human, so he would be the one to be able to pull this off.