Ambient light lightsource

Blender's renderer and external renderer export

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LeiGet
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Joined: Tue Aug 23, 2005 4:54 am

Ambient light lightsource

Post by LeiGet »

Simply put, this lights the model from all sides equaly. This is good for seeing if your model is the way you want it, with textures alining right and geometry is correct. If it's easy enough, I'll code it. Just give me some references and info on were to put the light and I might be able to do it. Thanks. I'll go look myself, right now.

Caronte
Posts: 76
Joined: Wed Oct 16, 2002 12:53 am
Location: Valencia-Spain-Europe

Post by Caronte »

AO do the job, no?
Caronte.
"Some Day, All Will Be Digital"
http://www.nicodigital.com

Lynx3d
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Joined: Tue Jan 24, 2006 5:09 pm

Post by Lynx3d »

World buttons -> AmbientR/G/B?

LeiGet
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Joined: Tue Aug 23, 2005 4:54 am

Post by LeiGet »

EDIT: That's close to what I want, but it doesn't fill in shadows with light. And there's no intensirty control.

matt_e
Posts: 410
Joined: Mon Oct 14, 2002 4:32 am
Location: Sydney, Australia
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Post by matt_e »

Try Hemi lights, they emit light inwards in a dome shape.

lololol
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Joined: Thu Sep 28, 2006 8:27 am

Post by lololol »

Mmm, you can try yafray's skydome GI?
qinjuehang.deviantart.com

qwequ777
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Joined: Sat Nov 25, 2006 6:05 pm

Post by qwequ777 »

my suggestion: vertex-paint your whole model light grey and press the button "VCol Light" The whole model should then be lighted everywhere you want and you have got intensity control.

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