Transparency Map Rendered Shadows?
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Transparency Map Rendered Shadows?
Anyone working on adding this option into a future Blender version. Other Blender users have requested this feature in the past. So I hope that this one basic 3d feature will make it into Blender one day. This would make mapping tree leaves, bug wings and wire fencing look more realistic.
Re: Transparency Map Rendered Shadows?
That would be a nice feature. deep shadow maps could be extremly usefull.JA-forreal wrote:Anyone working on adding this option into a future Blender version. Other Blender users have requested this feature in the past. So I hope that this one basic 3d feature will make it into Blender one day. This would make mapping tree leaves, bug wings and wire fencing look more realistic.
A workaround could be rendering a shadowpass with 3delight and composite over the blender render in gimp/photoshop.
I think I will have deep shadow maps supported in 3delight very soon.
Re: Transparency Map Rendered Shadows?
Sounds great! How is your work progressing otherwise?green wrote:I think I will have deep shadow maps supported in 3delight very soon.
I made some quick tests with the latest tuhopuu win-binary, and it seems like it could have exported some stuff, although there are some shader files that could not be located. Do you have some how-to draft or simple pointers somewhere on how to make 3Delight rendering operational?
Re: Transparency Map Rendered Shadows?
There is a bug in the 3delight install app that makes it place an env variable wrong. I will try and work around this somehow. But basicly. If it doesnt work and you dont know how to get it to work, you would probibly just be wasting your time trying to get it to work since it doesnt do much usefull things yet.Jamesk wrote:Sounds great! How is your work progressing otherwise?green wrote:I think I will have deep shadow maps supported in 3delight very soon.
I made some quick tests with the latest tuhopuu win-binary, and it seems like it could have exported some stuff, although there are some shader files that could not be located. Do you have some how-to draft or simple pointers somewhere on how to make 3Delight rendering operational?
But basicly you could try to copy over the files in C:\3Delight\displays\ to C:\3Delight\lib\. Thats probibly the easiest way to do it.