Renderman Support Started

Blender's renderer and external renderer export

Moderators: jesterKing, stiv


JanneVee
Posts: 5
Joined: Wed Nov 27, 2002 4:22 pm

Post by JanneVee » Wed Nov 19, 2003 6:43 pm

If anyone wants a renderman like renderer with a little more features than aqsis you have pixie http://www.cs.berkeley.edu/~okan/Pixie/pixie.htm

I haven't had the time to try out pixie yet but the screenshots look promising!

/janneVee

sedgetone
Posts: 38
Joined: Thu Oct 17, 2002 9:09 pm

Post by sedgetone » Thu Feb 05, 2004 9:37 am

Hi Green

Are you still working on Renderman support as this thread's been quite for a while now? As 2.32 has Yafray intergration how long before your work being excellent work gets added too?!?!

Has anybody had a play with 3delight V2 yet?

Sedgetone

cekuhnen
Posts: 0
Joined: Mon Jan 13, 2003 11:04 pm

Post by cekuhnen » Thu Feb 05, 2004 10:40 am

i would love to get some info about that as well.

since 3delight v2 has some more awesome FX.

claas

Bentagon
Posts: 1
Joined: Tue Jan 21, 2003 6:09 pm

Post by Bentagon » Mon Jun 28, 2004 1:08 pm

will it have support for 3Delight? In my opinion, this looks like the best free renderman complient out there...

- Bentagon

ideasman
Posts: 0
Joined: Tue Feb 25, 2003 2:37 pm

Post by ideasman » Mon Jun 28, 2004 2:01 pm

I find it interesting how renderman is a standard yet exporters manage only to be compatable with spesific implimentations.
(Like the HTML standard)

I suppose each implementation is slightly different.

Is one implimentation any better then the others? I would assume PRMAN is the most compliant implimentation? How does aquises compare?

To be honest I havent seen any greate renders form aqsis, not even from k3d, but the sample renders sho some good features.


Couldent get tuhoppu aqsis working . damn

lancelet
Posts: 0
Joined: Fri Jul 02, 2004 3:34 pm

Post by lancelet » Fri Jul 02, 2004 4:27 pm

Hi Ideasman,

One of the main problems with different RenderMan renderers is that they use different rendering algorithms. In the past, a great deal of contention surrounded the apparent choice to support only raytracers. This would have caused problems for renderers that use the original REYES algorithm, because those sort of renderers require separate rendering calls to generate shadows and reflections.

There are some issues with specific implementations (like HTML, as you suggest) but those are really quite minor in comparison with the issue of requiring an architecture to support multiple rendering passes.

The current CVS version of tuhopuu now supports calling Aqsis, Pixie, AIR, 3Delight and RenderDotC, although some of the specifics of these renderers haven't yet been addressed. If someone can tell me how to invoke PRMAN then I'll add support for it as well.

It shouldn't be too long now before some binaries are available containing the Aqsis exporter for you to play with. It's still very much a work-in-progress but it can already do quite a lot.

Jonathan Merritt.

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