I've created a scene using particles for grass. It seems that when ever I go above 75,000 emission particles Blender doesn't like it.
I've done some tests and it doesn't seem to be a RAM issue:
First Renders:
1)
- 75,000 emissions
- 35 children
...used 3.2GB RAM (rendered)
2)
- 80,000+ emissions
- 35 children
...used 3.2GB RAM (crash)
Latest Renders:
1)
- 75,000 emissions
- 35 children
- Checked 'Save Buffers' under 'Performance' tab
...used 2.8GB RAM (rendered)
2)
- 80,000+ emissions
- 35 children
- Checked 'Save Buffers' under 'Performance' tab
...used 2.8GB RAM (crash)
I know that one can render more particles than that. I've seen 100,000 particles with 60 children rendered fine. Am I missing something, or is it definately a RAM issue?
Used Blender 2.58.1 r38191
System:
- Windows Vista Home Premium 32bit (SP2)
- 4GB RAM
- 2.4GHz Quad Core
My system is pretty fine, apart from the lack of RAM.
