Fur and normal map support in cycle ?

Blender's renderer and external renderer export

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Fur and normal map support in cycle ?

Post by MattRM »

Hi all,

Do you have an idea when native support of the fur and strands rendering and support for normap mapping (tangent) will be enabled in Cycle ?

I found a way for fur, but unabled to get uv and color from position on the mesh that support fur to instanced geometries (by position)... :(

Thanks in advenced,


ps : if the cycle's dev are in the place, an answer from them will be awsome :D

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