When Blender 2.66 introduced cycles strand rendering I downloaded and created a project in 2.66 testbuild 1. Everything works perfectly the rendering work well...just slow render times, so I put the project aside to wait for GPU strand rendering. I downloaded 2.68 opened my file, set cycles to GPU (exprimental & supported) hit render, no hair. Change to CPU, no hair. Redo the materials, no hair. Redo the particles, no hair.
Here's the kicker...save the project in 2.68. Open it in 2.66 testbuild 1 and hair renders. I downloaded 2.66 official, 2.67 and same no hair rendering. I'm perplexed as to what is happening, that I can only render hair for this project in a 2.66 test build.
Blender's renderer and external renderer export
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