Changing rendering engine independent?

Blender's renderer and external renderer export

Moderators: jesterKing, stiv

Post Reply
Posts: 1
Joined: Tue Jul 30, 2013 8:49 pm
Location: Sweden

Changing rendering engine independent?

Post by Xorophone » Tue Jul 30, 2013 9:37 pm

Hello! I'm pretty new to blender so i'll need some help with the different rendering engines.

I'm going to make a car game and i decided to use this tutorial to make the car paint: but i have a problem. In this tutorial he uses the "cycles render" option but i'll need to use the blender game render option to make the car driveable and the game playable. How can i use the car paint and still make it in to a game?

Posts: 12
Joined: Thu Jul 11, 2013 1:59 pm
Location: Cape Town

Post by famouswolf » Thu Aug 08, 2013 8:45 am

Unfortunately, cycles uses a completely different shading system
because it is not a real-time opengl renderer. Its a path tracer.
You can not use a cycles shader in the game engine and I don't
know if there are any ways to convert a cycles node tree to use
in the game engine.

Hope this helps

Post Reply

Who is online

Users browsing this forum: No registered users and 1 guest