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breaking down mesh to triangles only?

Posted: Thu Feb 12, 2004 1:10 pm
by flomar
hi all,

this might be a simple question and I have read the answer somewhere on the web but can't remember the URL:

How do I break down my model from quads or other polygons to only triangles?

I think there's a special key to break down the entire model. I need this desperately in order to have a generic model format to import into my 3d game engine.

any help appreciated!

flomar, germany

Posted: Thu Feb 12, 2004 2:32 pm
by Eric
CTRL-T in editmode. (it is also in the menus)