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color bleeding in render-time radiosity

Posted: Mon Apr 05, 2004 1:52 pm
by leope
Hello, I'm new here and sorry for my poor English.
I rendered a simple scene with only one emitting white plane object and other objects with emission value = 0.
Old radiosity section (no render-time) perform color bleeding ok with all objects.
Render-time radiosity seems perform color bleeding only with emitting objects;
non emitting objects are illuminated only by white color of the emitting plane.
It is right ?

I posted the same question, in Italian, with an example at :



See the same link above...

Posted: Fri Apr 16, 2004 11:53 pm
by SamAdam
did you make sure to pre subdivide the meshes? the runtime radiosity does not do this automatically like the built in one.