Raytracing problem with toon shader

Blender's renderer and external renderer export

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drachton
Posts: 0
Joined: Mon Apr 19, 2004 4:48 pm

Raytracing problem with toon shader

Post by drachton » Mon Apr 19, 2004 4:57 pm

Hi.

I've been working on a skin shader that uses the toon shader. You can see my thread on elysiun here. In any case, I've run into a problem with raytracing.

Image

The scene has only two lamps with raytracing enabled, and the scene is rendered with very standard settings (OSA 16, shadows on). I was wondering if this is a known problem and if a fix is on the way.

Thanks.

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