Raytracing problem with toon shader

Blender's renderer and external renderer export

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Raytracing problem with toon shader

Post by drachton »


I've been working on a skin shader that uses the toon shader. You can see my thread on elysiun here. In any case, I've run into a problem with raytracing.


The scene has only two lamps with raytracing enabled, and the scene is rendered with very standard settings (OSA 16, shadows on). I was wondering if this is a known problem and if a fix is on the way.


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