crazy shaders

Blender's renderer and external renderer export

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alltaken
Posts: 109
Joined: Mon Oct 14, 2002 7:08 am

crazy shaders

Post by alltaken »

and i mean crazy.

hey guys, when things go wrong in blender they end up looking awsome.

just curious if anyone is working on creating "artistic" shaders, raytracing *yawn*. AO *Yawn*.... (just kidding about the yawning)

but this is an image that went wrong and its awsome i love it.

Image

http://doug.mudpuddle.co.nz/albums/furn ... niture.jpg

i am actually sugesting even crazier shaders.

things like pencil lines, crayons, psycidelic colours, full saturation....... (like crazy stuff dooooode)


we could make a perfectly realistic thing, or we could hit the next bg artistic craze, as toon shading was 5 years ago.


Alltaken :D :D

celeriac
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Post by celeriac »

doesn't look like it's gone wrong to me. looks great.

mr_rob
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Location: US of A
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Post by mr_rob »

Code: Select all

if (Alltaken == Artist)
  cout << "Whoa! Nice!" << endl;
Whoa! Nice!

Too much coding must sleep, I'm going crazy...
Later,
Josh
:twisted: :twisted:

alltaken
Posts: 109
Joined: Mon Oct 14, 2002 7:08 am

Post by alltaken »

celeriac wrote:doesn't look like it's gone wrong to me. looks great.
well that is kinda the point.

things went wildly wrong and ended up looking totally awsome.

f00f who is working on caustics and stuff like that (blackmage i think is his other name) well he showed me some of the work he had done trying to get things working.

this work looked totally awsome, but not because it was correct, but because it was so strange and stupid (ha ha ha ha)

like it was interesting and artistic.

i am kinda hoping for more crazy stuff like that.

Alltaken

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