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OS X 2.23 rendering is jaggered

Posted: Wed Oct 16, 2002 1:50 am
by Humphrey
Is anybody else having trouble with jaggered edges when rendering witht he 2.23 beta release of blender for OS X?

Posted: Wed Oct 16, 2002 1:58 am
by sasKuach
Have you enabled Anti Aliasing?
It's the button that says OSA in the F10 panel

Posted: Wed Oct 16, 2002 2:28 am
by Humphrey
Yep, It doesn't make any difference

Posted: Wed Oct 16, 2002 2:48 am
by dittohead
i believe that that was one of the 'issues' that the os x beta had.

2.23 rendering

Posted: Wed Oct 16, 2002 5:47 pm
by Crasty
Blender 2.23 for mac does have problems rendering, nothing you can do will fix it.

Now 2.25 BlenderPublisher works great for rendering but it is very slow compared to the linux & windows versions.

I would suggest getting your hands dirty and figure a way of compiling an OS X version from the source code (minus the game engine).

Also on the foundation forum Ton has asked Founding Members if he should release 2.25 now to the public since the main goal has been achieved - so you might be able to get that soon too !

good luck!

Posted: Thu Oct 17, 2002 12:19 am
by Humphrey
Well, I've found a PC with windows 200o that I can use to compile my aniimation... Far out the rendering looks sweeet... And it was about 10x quicker to render too!!!! WOW!!

So I'm sorted....

But I'm still wanting the source

Humphrey

Posted: Fri Oct 18, 2002 2:34 am
by sasKuach
Try putting linux on that if you want to see more improvement 8)

Posted: Sat Oct 19, 2002 3:24 am
by Sonarman
Yeah! Debian is great on my iMac, I still have a few issues to work out, but it's awesome!

Posted: Sun Oct 20, 2002 10:10 am
by VelikM
Download and use 2.25 OS X, the OSA is fixed in this version.

Re: 2.23 rendering

Posted: Tue Oct 22, 2002 3:56 pm
by Nahtanoj
Crasty wrote:Blender 2.23 for mac does have problems rendering, nothing you can do will fix it.

Now 2.25 BlenderPublisher works great for rendering but it is very slow compared to the linux & windows versions.

I would suggest getting your hands dirty and figure a way of compiling an OS X version from the source code (minus the game engine).

Also on the foundation forum Ton has asked Founding Members if he should release 2.25 now to the public since the main goal has been achieved - so you might be able to get that soon too !

good luck!
Have a look on the elysiun forums the command line rendering works in Windows and linux so I presume its implemented in OS X
try http://www.elysiun.com/viewtopic.php?t=6291
to start with

hope it helps