I'm searcing for a confirmation about this.
Objects with Trahadow button active (in material) cannot receive the area shadow from an arealight correctly (no soft shadow).
If it is true:
a. it is a bug ?
b. only an unimplemented feature ?
If it is false:
I'm sorry.
Thanks
leope
EDIT:
I forgot some specification.
Internal renderer, arealight with ray shadow and samples > 1. Dither and noise optionally.
arealight and trashadow
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