Is it possible to do a distributed render of a single scene. I will have access to some big iron ( cluster with 256 GB memory ) and it would be nice to try some stills done on it. I am sure most people with access to faster hardware would like to know they can speed up the rendering of a single scene and not just animations.
Dare I say BlenderTorrient, some sort of built in p2p rendering?
If you run a Multi-threading machine (a.k.a. "Hyper-threading" in Intel lingo) you can use the latest CVS build to render with both threads. However, I haven't noticed a significant increase in speed when I did this.
mchs3d wrote:If you run a Multi-threading machine (a.k.a. "Hyper-threading" in Intel lingo) you can use the latest CVS build to render with both threads. However, I haven't noticed a significant increase in speed when I did this.
Hyperthreading is definitly NOT the same as having a multiprocessor/multithreading machine.
I've posted about this once or twice here, do a search if you want to see what I said (too lazy to look it up myself).
Martin
Life is what happens to you when you're busy making other plans.
- John Lennon
mchs3d wrote:If you run a Multi-threading machine (a.k.a. "Hyper-threading" in Intel lingo) you can use the latest CVS build to render with both threads. However, I haven't noticed a significant increase in speed when I did this.
Hyperthreading is definitly NOT the same as having a multiprocessor/multithreading machine.
I've posted about this once or twice here, do a search if you want to see what I said (too lazy to look it up myself).
Martin
You're right. I was just looking this up online. Hyper-threading is actually simultaneous multi-threading. This is truely what Blender needs.
Ideasman wrote a script to render 1 frame on multiple machines using parts and compositing the parts back to an image.
Search the site or forums, and with no luck you can try elysiun.
When burp is opened to the public (hopefully very soon) it will be possible to do stills- by splitting them into parts and the individual parts are sent to each node
When burp is opened to the public (hopefully very soon) it will be possible to do stills- by splitting them into parts and the individual parts are sent to each node
ah right, i havent been keeping up to date on teh development of BURP anymore.
i recon it might be worth making a page on blender3d.org about renderfarms, if i can get my login for typo to work correctly ill start a page soon.