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Speeding up the rendering of a single scene

Posted: Sat Mar 19, 2005 9:13 pm
by jini
Long time user first time caller.

Is it possible to do a distributed render of a single scene. I will have access to some big iron ( cluster with 256 GB memory ) and it would be nice to try some stills done on it. I am sure most people with access to faster hardware would like to know they can speed up the rendering of a single scene and not just animations.

Dare I say BlenderTorrient, some sort of built in p2p rendering? :twisted:

Posted: Sun Mar 20, 2005 1:01 am
by rednelb
mattbatten wrote:distributed rendering shell script for openMosix and Yafray
http://www.yafray.org/forum/viewtopic.php?t=35

Posted: Wed Mar 23, 2005 8:16 pm
by mchs3d
If you run a Multi-threading machine (a.k.a. "Hyper-threading" in Intel lingo) you can use the latest CVS build to render with both threads. However, I haven't noticed a significant increase in speed when I did this.

Posted: Wed Mar 23, 2005 10:02 pm
by theeth
mchs3d wrote:If you run a Multi-threading machine (a.k.a. "Hyper-threading" in Intel lingo) you can use the latest CVS build to render with both threads. However, I haven't noticed a significant increase in speed when I did this.
Hyperthreading is definitly NOT the same as having a multiprocessor/multithreading machine.

I've posted about this once or twice here, do a search if you want to see what I said (too lazy to look it up myself).

Martin

Posted: Wed Mar 23, 2005 10:06 pm
by mchs3d
theeth wrote:
mchs3d wrote:If you run a Multi-threading machine (a.k.a. "Hyper-threading" in Intel lingo) you can use the latest CVS build to render with both threads. However, I haven't noticed a significant increase in speed when I did this.
Hyperthreading is definitly NOT the same as having a multiprocessor/multithreading machine.

I've posted about this once or twice here, do a search if you want to see what I said (too lazy to look it up myself).

Martin
You're right. I was just looking this up online. Hyper-threading is actually simultaneous multi-threading. This is truely what Blender needs. :roll:

Posted: Thu Mar 24, 2005 4:35 pm
by Toon_Scheur
Dr Queue, Piovra project?
Is network rendering what you're looking for?

Posted: Fri Mar 25, 2005 11:03 am
by joeri
Ideasman wrote a script to render 1 frame on multiple machines using parts and compositing the parts back to an image.
Search the site or forums, and with no luck you can try elysiun.

Posted: Fri Mar 25, 2005 1:04 pm
by levon
ok ill be nice :P

if you want to render a single image
http://www.blender.org/modules.php?op=m ... renderfarm
is your only option, works realy well, you will need a full install of python.

and the other ones i have found, but not used, but are for animations

The Piovra project
http://www.idstudio.it/piovra/
http://projects.blender.org/projects/piovra/

Nitrox
http://projects.blender.org/projects/nitrox/

Dr Queue
www.drqueue.org

Instinctive Blender
http://www.blender.org/modules.php?op=m ... &highlight

RENDERWORLD
http://renderworld.futureware.at/

burp
http://burp.boinc.dk/

burp and renderworld are internet renderers, ie you share the render over a few computers over the net.

Posted: Fri Mar 25, 2005 1:40 pm
by joeri
levon wrote:ok ill be nice :P
Great links, thank you.

Posted: Fri Mar 25, 2005 2:39 pm
by stiv
Hyper-threading is actually simultaneous multi-threading.
Simultaneous multi-threading, eh? That gets my vote for Marketing Buzzword of the Day.

Posted: Fri Mar 25, 2005 2:53 pm
by joeri
stiv wrote:
Hyper-threading is actually simultaneous multi-threading.
Simultaneous multi-threading, eh? That gets my vote for Marketing Buzzword of the Day.
Beats my single cpu's sequential multi-threading

Posted: Fri Mar 25, 2005 8:06 pm
by lightning
levon wrote: and the other ones i have found, but not used, but are for animations
....

burp
http://burp.boinc.dk/
When burp is opened to the public (hopefully very soon) it will be possible to do stills- by splitting them into parts and the individual parts are sent to each node

Posted: Sat Mar 26, 2005 2:28 am
by levon
lightning wrote:
levon wrote: and the other ones i have found, but not used, but are for animations
....

burp
http://burp.boinc.dk/
When burp is opened to the public (hopefully very soon) it will be possible to do stills- by splitting them into parts and the individual parts are sent to each node
ah right, i havent been keeping up to date on teh development of BURP anymore.

i recon it might be worth making a page on blender3d.org about renderfarms, if i can get my login for typo to work correctly ill start a page soon.