Render UV Mapping?

Blender's renderer and external renderer export

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DanielSefton
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Joined: Tue Aug 23, 2005 2:16 am
Location: Pocklington, UK
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Render UV Mapping?

Post by DanielSefton »

Hi everyone, I'm new to these forums :D I think blender is fantastic, the best open-source application around! Keep up the great work everyone!

Anyways, this is something that I still haven't found out how to do and may seem like a really noob question but how do you get it to render UV Mapping? Is there a button somewhere to trigger it?

The only way I have been rendering my UV mapped scenes is by running the game engine, taking a screen shot etc. which is a very bad way of doing it, and it also doesn't render stuff like RAY shadows, reflection etc.

//Edit: Just been reading a few posts and I don't think this question is appropriate in these forums, are they mainly for Blender's development?

Thanks for any help,
From DanielSefton
www.danielsefton.com - My CV website with tools, resources, tutorials, my work and more! || Check out some of my 3D work with Blender here.

z3r0_d
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Joined: Wed Oct 16, 2002 2:38 am
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Post by z3r0_d »

add a material

hit the texface button

render

LetterRip
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Joined: Thu Mar 25, 2004 7:03 am

Post by LetterRip »

Daniel,

yep these are the developer forums, the user forums are at elysiun.com

LetterRip

ysvry
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Joined: Thu Aug 05, 2004 4:28 pm

Post by ysvry »

set material to uvmaping too. the other user forums are at : www.renderosity.com :P

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