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Render UV Mapping?

Posted: Sun Oct 02, 2005 9:49 pm
by DanielSefton
Hi everyone, I'm new to these forums :D I think blender is fantastic, the best open-source application around! Keep up the great work everyone!

Anyways, this is something that I still haven't found out how to do and may seem like a really noob question but how do you get it to render UV Mapping? Is there a button somewhere to trigger it?

The only way I have been rendering my UV mapped scenes is by running the game engine, taking a screen shot etc. which is a very bad way of doing it, and it also doesn't render stuff like RAY shadows, reflection etc.

//Edit: Just been reading a few posts and I don't think this question is appropriate in these forums, are they mainly for Blender's development?

Thanks for any help,
From DanielSefton

Posted: Mon Oct 03, 2005 3:08 am
by z3r0_d
add a material

hit the texface button

render

Posted: Mon Oct 03, 2005 8:34 pm
by LetterRip
Daniel,

yep these are the developer forums, the user forums are at elysiun.com

LetterRip

Posted: Thu Oct 13, 2005 12:25 am
by ysvry
set material to uvmaping too. the other user forums are at : www.renderosity.com :P