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Posted: Mon Nov 03, 2003 1:39 pm
by volcaino
hey all,

here is a link to a download for Blender 2.26. Hopefully with the new python API we won't have to update our scripts every time a new blender version gets released.

http://download.blender.org/release/Blender2.26/

if any of the code needs explaining (if anyone wants to do any further development), just post your question and i'll do my best to answer it :)

volcaino

Posted: Wed Nov 19, 2003 7:04 pm
by macouno
Hmm I love the concept but keep getting a python console error... it can't find win32com.client apparenlty???

Posted: Wed Nov 26, 2003 5:55 am
by volcaino
have you checked that the python path is in the system variables?

Posted: Sun Nov 30, 2003 5:32 am
by macouno
I think it was the incorrect python version for the blender version... that's what I came up with, but haven't had time to test that out yet.

Posted: Wed Dec 17, 2003 1:28 pm
by virgil66ro
Hi,

I had installed python 2.3.2 release, but when I want to test the blender2Flash script, it says that it do not find the win32com.client module.
Can someone tell me where it is?

Thank's

Posted: Wed Dec 17, 2003 8:53 pm
by volcaino
Have you downloaded and installed win32 extensions for python, and compiled the swfobj com object as written in the documentation? If you have and it's still not working, then make sure that the correct path pointing to your python directory is in the system variables.

If you don't know how to edit your system variables, right click on my computer, go properties, go to the advanced tab, then click on environment variables. edit a variable called PATH, and make sure that it's pointing to your version of python. Here's what's included in mine:

c:\python22;c:\python22\dlls;

I don't know how it will work with a newer version of Python, but post here if you do get it to work with the latest version of Python.

Hopefully this helps.

Volcaino

Posted: Mon Dec 29, 2003 11:53 am
by virgil66ro
The easy way to get the system working is to install the Python package from ActiveState site.

:)

Nice work :)

Posted: Tue Jan 13, 2004 6:03 pm
by nikolatesla20
Hey, good work there volcaino

hehe glad some of my small work inspired others..I just never could get around to improving that script at all, other things ate my time.

I like the edges only option you got working, that's very good.

-nt20