Free external renderers besides Yafray ?

Blender's renderer and external renderer export

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motorsep11
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Free external renderers besides Yafray ?

Post by motorsep11 » Sat Jan 07, 2006 4:12 pm

Is there any other free/GPL rather than Yafray? I read on Yafray forums that project is not progressing :( Alot of bugs that hasn't been fixed.
I found only Toxic and Virtual Light, but they are both for Windows only.
It would be nice to have something for Linux too.
Is renderer in Blender 2.40 as powerful as Yafray?
What native Blender's renderer is missing that Yafray has?

Thank you.

cekuhnen
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Post by cekuhnen » Sat Jan 07, 2006 8:02 pm

well aqsis is there, plus there is povray, and the last and best 3delight.

3delight is only free for use for non-commercial usage

aqsis does not support as many features as 3delight.

povray is well quite a killer render engine in terms of features
but unfortunately also in terms of usability.

yafray is unfortunatley the only real good implemented engine into blender.
the material output in both engines (blender yafray) are very much the same with fine detail differences.

motorsep11
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Post by motorsep11 » Mon Jan 09, 2006 12:57 am

Thanks for reply.
I have checked those renderers and I really like Povray and 3Delight. I like Povray's gallery better :) Aqsis website has poor gallery :/
The question is why nobody (Blender developers or developers from community) haven't implemented Povray into Blender (communication between two programms)? Povray is not artist friendly, but it's very powerful. Is there any plans for plugin/script that will allow to render scenes from Blender with Povray?

cekuhnen
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Post by cekuhnen » Mon Jan 09, 2006 3:23 am

actualy there are some people working on.

for rib and pofray you can get export python scripts.

sofar they use python because the changes of api would have made hard coded exporters a problem.

go to elysium and look for the exporter scripts. the search engine will give you many hints.

another problem as far as i understand is the issue of how shader information will get transfered. mental ray and maya are 1:1. the system was made compatible. and i guess thats one of the biggest issues with the other engines!

povrays gallery looks great but i believe that 3delight is quite more powerfull.

motorsep11
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Post by motorsep11 » Mon Jan 09, 2006 5:05 am

cekuhnen wrote: povrays gallery looks great but i believe that 3delight is quite more powerfull.
Hmm.. I saw only couple of screens of 3delight and it was not impressive except dog's long fur.
Also Povray is free which makes it the best choice for indie game developer.
Thanks.

cekuhnen
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Post by cekuhnen » Mon Jan 09, 2006 5:57 am

well povray is a free tool so many people use it.

3delight which also is not that old as povray also
has a complet different market. they rather use
it for feature film like at the studio i worked some years
ago.

i guess thats why you dont see so much. only because the
gallery is weak doesnt mean the software is weak!

MrMunkily
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Post by MrMunkily » Mon Jan 09, 2006 8:53 pm

povray's license forbids any real integration.

it's horrible, but the closest we could ever get would be a native exporter to pov format.

there are already python exporters if you're interested.

levon
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Location: adelaide

Post by levon » Tue Jan 10, 2006 5:40 am

there is also pixie, which is a free renderman spec raytracer

dcuny
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Post by dcuny » Tue Jan 10, 2006 9:09 pm

Check out this list of renderers.

You might have a look at pbrt ("physically based ray tracer"). It's got a great book written about it, so you can easily understand what the code is doing, and it's written to be extensible. Or if you don't like pbrt, you can write your own renderer.

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