Premature end of JPEG file: (...) starts with 0xff 0xd9

Blender's renderer and external renderer export

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juanjavier_xxx
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Joined: Fri Oct 21, 2005 7:48 am

Premature end of JPEG file: (...) starts with 0xff 0xd9

Post by juanjavier_xxx »

I get this on console when trying to edit and render `real image' captured with a handycam (not 3d computer generated).

I import uncompressed 768x576 PAL raw avi files (this way I discard codec issues).
Footage imports nice in blender, no hitches here ;-)
Upon playing the footage in Blender or trying to render gives this unexpected error.
Does anyone had an idea?

No documentation on this found.

Google didn't help, neither Elysiun did.

TIA,

Juanjavier Martínez.

juanjavier_xxx
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Joined: Fri Oct 21, 2005 7:48 am

Post by juanjavier_xxx »

Forgot to mention: I am using Blender 2.37 under Debian GNU LInux on an AMD K7 1GB ram with ATI Radeon 9200 SE 128 mb. Using 2.41 didn't solve the problem.

Sorry. Hope this helps!!

Juanjavier Martínez.

SirDude
Posts: 233
Joined: Sun Oct 13, 2002 7:37 pm
Location: University of Minnesota (USA)
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Post by SirDude »

Could you post one of the images that isn't working and or email
me a copy? (mein@cs.umn.edu)

juanjavier_xxx
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Joined: Fri Oct 21, 2005 7:48 am

Post by juanjavier_xxx »

SirDude wrote:Could you post one of the images that isn't working and or email
me a copy? (mein@cs.umn.edu)
Ok, I better send you a 1 sec full PAL screen 768x576 video-clip (contains 25 frames) compressed with Motion-JPEG, which recently discovered that is a codec which work perfectly within Blender and creates no issues. In fact I managed to import several-minute long clips with Motion JPEG into Blender with no hitch.

The clip is called 'blender.avi', and is 946 k in size. Try to import it using the Add>Movie command within the sequencer, and then try to play it in Blender from frame one.

Chances are you will see the crash and the console message.
Anyway feel free to ask me if in doubt.

Regards,

Juan Javier Martínez.

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