Blender internal color precision?

Blender's renderer and external renderer export

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mpan3
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Blender internal color precision?

Post by mpan3 » Tue Jun 13, 2006 2:19 am

I am refering to the internal rendering pipeline, and the node editor, because I now often find 8bit per channel not high enough, especially when i need to do some major lighting/color adjustment in post.

So what bbp does blender use?

z3r0_d
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Post by z3r0_d » Thu Jun 15, 2006 1:24 am

internally blender is floating point, and if you turn on fbuf in the render buttons the floating point version will not immedately be trashed after you render.

matt_e
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Post by matt_e » Thu Jun 15, 2006 2:01 am

Actually in the upcoming 2.42 the entire render pipeline (render + compositing + sequence editor) is completely 32 bit float (no need for that fbuf any more). The image will only get converted down to 8 bit when it's saved.

mpan3
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Post by mpan3 » Thu Jun 15, 2006 4:37 am

broken wrote:Actually in the upcoming 2.42 the entire render pipeline (render + compositing + sequence editor) is completely 32 bit float (no need for that fbuf any more). The image will only get converted down to 8 bit when it's saved.
Thanks, that is great news. But is it already in the CVS?

Caronte
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Re: Blender internal color precision?

Post by Caronte » Thu Jun 15, 2006 11:06 am

mpan3 wrote:So what bbp does blender use?
r32+g32+b32 = 96bits
Caronte.
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