No Displacement for Halo'd mesh

Blender's renderer and external renderer export

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Joined: Thu Oct 30, 2003 7:34 am

No Displacement for Halo'd mesh

Post by Ammusionist »

Could someone check me on this...

Made a heavily subsurfaced sphere

Made a halo material for it

Added a cloud texture and set the texture to spherical map and displace (0.6) (noRGB).

Rendered sphere appears perfectly round.

Switched off Halo - sphere is nicely displaced. Halo on - sphere round again.


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