Idea for a Composite Node

Blender's renderer and external renderer export

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Idea for a Composite Node

Post by Ammusionist »

OK - It's been a long time since I've picked up C and I can probably just about spell C++ best-of-three, so I thought I'd run this idea up the flagpole and see if anyone shouts "Hey - that's my undies!!"

How about an input node that takes the name of an object and exposes connectors for xyz location, movement, rotation etc. That way, you could use it as a versatile IPO driver. You could make an empty, parent to the camera, make it copyloction some other object and use the z value as a focus point!

You could use IPOs on it to vary just about any other Node parameters, and all it would have to do is read the attributes of the object and expose them in the node system.

Anyhoo - just a thought - What do you think?

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