Game Engine, Players & Web Plug-in, Virtual Reality, support for other engines
Moderators: jesterKing, stiv
- Posts: 8
- Joined: Wed Mar 14, 2007 5:45 pm
I'm not good at python but I think simple rendering zones would improve the performance greatly. Say if a player is in a rectangular volume (and certain conditions are met) it renders the polys otherwise it does not.
- Posts: 521
- Joined: Wed Oct 16, 2002 12:53 am
- Location: Valencia-Spain-Europe
Blender GE as a better method "Frustum Culling".
Render zones was the previous method.
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